Convert track from Rfactor - asasinuxp - 04-15-2011
How I can convert a track from Rfactor?
- NaN - 04-18-2011
Try to find a way to get it into Blender. I think 3DSimED supports loading and export of the rfactor files.
- asasinuxp - 04-18-2011
Yes,I've tried that,best format for export it was direct x files(.x),but now I cannot import more files into blender,the track it have 1044 objects,I cannot import all by hand.
- NaN - 04-18-2011
Is there no way to export the track as a single x file? 3ds should work too.
- asasinuxp - 04-18-2011
If I export as a single x file,all meshes have the same texture,if I export as 3ds some meshes does not have textures,and the objects are more little.
- NaN - 04-18-2011
You need to set the size constraint to zero if you want to keep the original object size. Don't know how to address the missing textures issue.
- asasinuxp - 04-18-2011
Yea,I did it!"8:3 texture name",this was the problem.Now I will need to send a email to autor to ask about permision for conversion.
- asasinuxp - 04-18-2011
Now,what's next?I've tried to export the track to trk format,the file was too small.What are the steps for converting a track?
- NaN - 04-18-2011
The trk importer/exporter is to be able to load track roads into blender. I know the file extension is somewhat misleading. You can only export imported roads atm. A road consists of a number of patches. Each patch is defined by 16 control points. But ignore them for now.
What you want to do is to export a jpk. See http://vdrift.net/Forum/viewtopic.php?t=1569
- NaN - 04-18-2011
The next step will be to load the track into track-editor an to set at least one start position. You could do it manually of course. Copy a track.txt from a vdrift track and adjust the positions. Use a surfaces.txt from one of the vdrift tracks.
Then you should be able to load the track into vdrift.
- asasinuxp - 04-18-2011
I've export as .jpk,but when I import,I get this: "cone0264_polekup not in list.txt",and that object is in list.txt,for example. jpk file: http://www.megaupload.com/?d=7DZZ9JD4 ,what's wrong here?
- NaN - 04-18-2011
That is odd. This should only happen with old jpk where the object is in the file but was removed from the list. Are you using the latest vdrift.py, export-jpk.py? I can not import your jpk at all. How big is the blend + textures?
- asasinuxp - 04-18-2011
NaN Wrote:That is odd. This should only happen with old jpk where the object is in the file but was removed from the list. Are you using the latest vdrift.py, export-jpk.py? I can not import your jpk at all. How big is the blend + textures? Yes,the last import/export script.The blend file have 95 mb.A archive with the blend: http://www.megaupload.com/?d=Z70JCXSN
- NaN - 04-18-2011
OK, the exporter didn't add .joe to mesh names. Fixed in the latest vdrift.py.
There is another issue with mesh normals. I am looking into it.
You have to extract the textures and convert them from dds to png. And update the list.txt to point to the png versions: metala.dds -> metala.dds.png
- asasinuxp - 04-18-2011
NaN Wrote:You have to extract the textures and convert them from dds to png. And update the list.txt to point to the png versions: metala.dds -> metala.dds.png Or .dds replace all with .png using notepad2.
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