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Rotating steering wheel - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Feature Requests (https://www.vdrift.net/Forum/forumdisplay.php?fid=6) +--- Thread: Rotating steering wheel (/showthread.php?tid=1470) |
Rotating steering wheel - asasinuxp - 03-24-2011 I added this code Quote:[steering] in the .car file,but I cannot make steering wheel to rotate. And maybe someone can make the board needles. - NaN - 03-24-2011 What vdrift version? I've tested your settings with vdrift trunk and XS.car. It works without any issues. - asasinuxp - 03-24-2011 Version 3030,I've compiled the last version from trunk and doesn't want to load any car,with this error: ERROR: Couldn't get section "0.71, 0.55, 0.0" from "data/cars/DSN/DSN.car" This is a screen from 3030,it turns wrong: ![]() - NaN - 03-24-2011 Make sure I've got the latest vdrift-data, update/fix your local configs. - asasinuxp - 03-24-2011 This is the car: http://www.megaupload.com/?d=YVP4XOU1 - NaN - 03-24-2011 Steering wheel rotation axis is z-axis. Means you need to adjust the mesh accordingly. [wheel.fl.hinge] wheel = -0.80, 1.55, -0.70 chassis = 0.71, 0.55, 0.0 ... particle-00 -> particle.00 Fixed DSN: http://www.megaupload.com/?d=74COYOBB - fabske - 06-17-2011 Great idea! I wanted to post exactly the same question! But in general: Does the steering wheel move in every car or does it need a special car? Where to enter the code you've posted? Can you please explain? Will this feature come into vdrift officially? THX alot! - NaN - 06-17-2011 You need the latest vdrift/vdrift-data. All cars in trunk have the same default steering wheel atm. The code goes into the car config file: "*.car": http://vdrift.svn.sourceforge.net/viewvc/vdrift/vdrift-data/cars/XS/XS.car?revision=848&view=markup Default steering wheel mesh orientation: ![]() |