Forums
Regressions - Printable Version

+- Forums (https://www.vdrift.net/Forum)
+-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4)
+--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9)
+--- Thread: Regressions (/showthread.php?tid=1427)

Pages: 1 2


- thelusiv - 01-23-2011

joevenzon Wrote:What's that mean?
i'm wondering the same thing, and urbandictionary.com is no help.


- NaN - 01-23-2011

Quote:What's that mean?
http://www.diclib.com/jack%20something%20in%20%7B%7BBrit.%20%7D%7D/show/en/coed/36973

Quote:there is no rolling resistance on the track itself so it's probably something else as well.
With RollResistanceCoefficient = 1.0 you have asphalt rolling resistance. The old code omits the multiplication with tire normal force resulting in a very low rolling resistance. The F1 generates a lot of downforce increasing normal force/rolling resistance with velocity. It still shouldn't top out at 130mph. I guess the quadratic rolling resistance coefficient of the tires is too high, haven't checked the numbers though.


- charlieg - 01-23-2011

To jack something in - cease doing something

[for the benefit of those not wishing to click on the link]

I note the lack of a response. :roll:


- NaN - 01-24-2011

The rolling resistance issue is still there fix is wip just need to do more testing.

Quote:I note the lack of a response.
I do not plan to continue to work on the previous code. But yes there is a branch: http://svn.vdrift.net/viewvc.cgi/branches/suspension/?root=VDrift