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Good place to get started learning the code? - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Good place to get started learning the code? (/showthread.php?tid=1425) |
Good place to get started learning the code? - larryq - 01-17-2011 Hi everyone, I just learned about vdrift and would like to know more about its structure and how it works. I'm downloading the source now and when I do, is there a roadmap or design doc on how the project is structured? I understand that OpenGL 3.3 is being used as the future renderer. I also see someone's doing a branch involving OGRE. Which section(s) of the source involve the OpenGL work and renderer? (If there's a FAQ here or documentation link discussing all this then my apologies, but I don't see it.) - NaN - 01-17-2011 Hi larryq Quote:Which section(s) of the source involve the OpenGL work and rendererYou might want to look into GRAPHICS_SDLGL class. The draw loop is GAME::BeginDraw(), GAME::FinishDraw() Doxygen: http://vdrift.net/doxygen/trunk/ - joevenzon - 01-18-2011 The wiki has some information as well: http://wiki.vdrift.net/Category:Development |