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How big can be a track? - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: How big can be a track? (/showthread.php?tid=1376) |
How big can be a track? - asasinuxp - 11-27-2010 In this moment I make a city track(+a mountain+3 villages+many more),is a big map,and I want to convert the map to Vdrift(when I will finish it).Vdrift can manipulate big maps? - NaN - 11-27-2010 Have you tried ring2007? I think it is the most complex track we've got. The collision detection is constrained to [-5000, +5000] meters. But this can be changed any time. We don't support streaming(dynamic loading, unloading) of assets at the moment. This means all meshes and textures will be loaded into memory at race start. |