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Wrong player position? - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Bugs (https://www.vdrift.net/Forum/forumdisplay.php?fid=7) +--- Thread: Wrong player position? (/showthread.php?tid=1368) |
Wrong player position? - ocirne94 - 11-16-2010 Hi all, I've noticed that the player's current position number is locked between 1 and 2; even when starting in 3rd or 4th position, it says you're in 2nd... Latest revision and datarev. Ocirne - NaN - 11-16-2010 Thanks, will look into it. - NaN - 11-18-2010 Did some quick testing, noticed no problems with car position number. ocirne94 what track/car/opponents have you set? - ocirne94 - 11-19-2010 A brand new EF racing against three lovely red 360s. I can confirm the bug on Charade '70, Monaco '88, Magny-Cours, Imola 2005, Hungaroring 2006 and Singapore, while on all other tracks the position number works fine. While testing, I've found out something odd here and there: - On Virginia track, the third AI car won't join the race, even if it actually appear on the minimap. - On Ring 2007, the background texture is set way too high, so that you can see some cool flying trees. - On Monaco, two AI cars won't even start to move, while the first one will; reaching the two ones using reverse, before the first lap, won't affect player's position so that I think the bug is present also here. - On Interlagos, no AI car will appear; with a more accurate look at the minimap, I found one of them a kilometer north-east, falling towards infinity and beyond. I think that the position number bug could be caused by a wrong starting position for cars, i.e. some cars start after the finishing line while some start before. - NaN - 11-19-2010 Confirmed, thanks. If you look into interlagos track.txt Code: cull faces = on - alex25 - 11-20-2010 ocirne94 Wrote:On Ring 2007, the background texture is set way too high, so that you can see some cool flying trees. looks like vertical tracking skyboxes option is broken. this happened recently. it would be nice to have it back. --alex-- - alex25 - 11-20-2010 most likely the problem is with the new templated GetParam function. going back to revision 2903 vertical tracking skyboxes gets set to true. revison 2904 breaks it (vertical tracking skyboxes never gets set). --alex-- - NaN - 11-20-2010 Fixed in vdrift-data 726. - alex25 - 11-20-2010 on/off doesn't work any more for booleans looks like it has to be true/false now. this kind of sucks. --alex-- - joevenzon - 11-25-2010 On/off should work again in 2934. - skankerror - 02-27-2011 NaN Wrote:Confirmed, thanks. Code: cull faces = true This is much better. But I didn't care about last five numbers. - NaN - 02-27-2011 Applied, thanks. |