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Dropping bezier patches - Printable Version

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+--- Thread: Dropping bezier patches (/showthread.php?tid=1359)



Dropping bezier patches - NaN - 10-23-2010

I've been testing vdrift with bezier patches disabled, driving on the track mesh. It seems to work well for some tracks and not so well for others. Some tracks would need a refined track mesh(additional collision mesh).

But i think it is doable. Maybe a blender script to refine the track mesh based on the angle between adjacent faces(quads).

We would have to introduce track sections in some way. Currently the patches are used for this.


- joevenzon - 10-24-2010

Why drop bezier patches?


- NaN - 10-25-2010

It works without them. A chance to get rid of a bunch of code.

By the way, the actual track could be identified by an additional parameter in the track surface definition. No need for track sections.