Code:
scons: Reading SConscript files ...
Checking for C++ header file asio.hpp... (cached) yes
Checking for C++ header file boost/bind.hpp... (cached) yes
Checking for C++ header file GL/gl.h... (cached) yes
Checking for C++ header file GL/glu.h... (cached) yes
Checking for C++ header file SDL/SDL.h... (cached) yes
Checking for C++ header file SDL/SDL_image.h... (cached) yes
Checking for C++ header file SDL/SDL_rotozoom.h... (cached) yes
Checking for C++ header file vorbis/vorbisfile.h... (cached) yes
Checking for C++ header file GL/glew.h... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
CPP build/aabb.o
CPP build/aabb_space_partitioning.o
CPP build/ai.o
CPP build/bezier.o
CPP build/camera.o
CPP build/camera_chase.o
CPP build/camera_fixed.o
CPP build/camera_free.o
CPP build/camera_mount.o
CPP build/camera_orbit.o
CPP build/camera_simplemount.o
CPP build/camera_system.o
CPP build/car.o
CPP build/carcontrolmap_local.o
CPP build/cardynamics.o
CPP build/carengine.o
CPP build/carsuspension.o
CPP build/collision_world.o
CPP build/configfile.o
CPP build/configvariable.o
CPP build/containeralgorithm.o
CPP build/coordinatesystems.o
CPP build/crashdetection.o
CPP build/endian_utility.o
CPP build/eventsystem.o
CPP build/fbobject.o
In file included from include/fbobject.h:12,
from src/fbobject.cpp:1:
include/fbtexture.h:26: error: âGL_TEXTURE_RECTANGLEâ was not declared in this scope
src/fbobject.cpp: In function âstd::string GetStatusString(GLenum)â:
src/fbobject.cpp:328: error: âGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETSâ was not declared in this scope
scons: *** [build/fbobject.o] Error 1
scons: building terminated because of errors.