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How do i get source files or source codes? - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Help (https://www.vdrift.net/Forum/forumdisplay.php?fid=5) +--- Thread: How do i get source files or source codes? (/showthread.php?tid=1283) |
How do i get source files or source codes? - nucleargenome - 05-05-2010 We are few students working on our hardware project in university. We are making a car simulator and need this game's source code to collaborate it with our hardware. Please, someone tell how do I get source code of this game? - MADBAD - 05-05-2010 Take a look here for your answer: http://wiki.vdrift.net/Getting_the_development_version - nucleargenome - 05-06-2010 Thanks! Can you also help us with the specific files related to dynamics of the car. We just need to create some output for our hardware(Hydrolics). If you guys want additional details it can be provided. Assistance would be appreciated. . . Thanks - NaN - 05-06-2010 Hi nucleargenome Quote:related to dynamics of the carThe car dynamics related code is in the cardynamics.h(cardynamics.cpp). Quote:We just need to create some output for our hardwareWhat kind of output? - nucleargenome - 05-07-2010 hi NAN! Output will be a signal from serial port to the, three hydrolics (assembled as a tripod), via PIC Micro-controller. Those hydrolics will create the effect of car movement/dynamics. On the basic level we are just focusing on - steering (left/right movement) - acceleration (backward movement) - deceleration (forward movement) - NaN - 05-07-2010 Do you need the acceleration values explicitly or are current position, orientation enough? Code: // graphics interface, interpolated! If you want to use the non-interpolated values I would suggest to derive from cardynamics and read the btRigidBody values directly. |