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SetAngularVelocity in rotationalframe.h - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Bugs (https://www.vdrift.net/Forum/forumdisplay.php?fid=7) +--- Thread: SetAngularVelocity in rotationalframe.h (/showthread.php?tid=1255) |
SetAngularVelocity in rotationalframe.h - sebiastisch - 03-02-2010 Sorry for again having to post such a little bug, but the effects can be dramatic. Please replace Code: void SetAngularVelocity(const MATHVECTOR <T, 3> & newangvel) Code: void SetAngularVelocity(const MATHVECTOR <T, 3> & newangvel) To not RecalculateSecondary is just a minor optimation, but what really matters is the world in world_inverse_inertia_tensor This can lead to a very strange problems, should the function be used somewhere. - joevenzon - 03-02-2010 Done, R2624. |