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Export all script fails - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: Export all script fails (/showthread.php?tid=1195) |
Export all script fails - kcid - 12-19-2009 Can somebody check the export-all-joe-0.3.py file? When I try to export the Parkinglot track I'm building from Blender I get the following message: File "export-all-joe-0..001", line 773, in bevent IndexError: list index out of range Thanks, Dick - joevenzon - 12-19-2009 Could you put the blender file up somewhere? - kcid - 12-20-2009 Hy Joe, Thanks for your answer. The blender file is in the art repository under \models\tracks\Parkinglot The blender file is called parkinglot.blend - joevenzon - 12-20-2009 The script was hanging up on a mesh object that had no faces. This case is now correctly handled in R128. - kcid - 12-20-2009 Thanks Joe, it works now. Can I ask you another question without opening another topic? When I open the parkinglot track in the track editor the screen stays all black. This is the same with the test1 track, but the rouen track is visible. Is this because I have no skybox added yet? Or do I have to add lightning in blender? - kcid - 12-21-2009 nevermind I already found out the "blackness" is because I have no skybox yet. Now I'm trying to find out how to trace the roads and ad start/finish positions. Oh yeah I'm working in Windows and the trackeditor Joe made some time ago works perfectly. |