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Importing in Blender - Printable Version

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Importing in Blender - ocirne94 - 10-04-2009

Hello all, I'm here again; this time is for Blender import scripts: with import-joe.py and import-vdrift-list.py I get the following error messages:

File "<string>", line 1, in <module>
File "/home/.../.blender/scripts/import-joe.py", line 11
SyntaxError: Non-ASCII character '\xd6' in file /home/.../.blender/scripts/import-joe.py on line 11, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details


and


File "<string>", line 1, in <module>
File "/home/.../.blender/scripts/import-vdrift-list.py", line 11
SyntaxError: Non-ASCII character '\xd6' in file /home/.../.blender/scripts/import-vdrift-list.py on line 11, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details


Where the problem could be?
Thanks,
Ocirne


- alex25 - 10-04-2009

try changing Ö in the author's name to a regular O and see if that works.


- joevenzon - 10-04-2009

I added encoding declarations to the scripts in VDrift-art R121. See if that fixes it for you.


- ocirne94 - 10-04-2009

Now I get this error, with the two versions (with regular O, and with R121):

Register(draw_gui, event, bevent)
NameError: name 'draw_gui' is not defined


What does it mean?
Bye,
Ocirne


- joevenzon - 10-05-2009

It looks like the draw_gui function is missing from both the import-vdrift-list and import-joe scripts. I'm not sure that they ever would have worked without those functions. Here's the thread where these scripts originally came from:

http://vdrift.net/Forum/viewtopic.php?t=1002

Unfortunately I don't think osteron has been on the forums in a while so it's probably up to one of us to fix 'em.

If you just want to import a single .joe file back into blender, you can also (if you have the latest development version) use the VDrift/tools/modelconvert program to convert .joe to .obj (wavefront obj) and then use the obj file importer in blender.