More predefined views - cologne - 09-28-2009
joevenzon Wrote:... I like the helmet cam view. :-) A proposal for additional views:
Code: [ driver ]
position = 0, 0.25, -0.30
mass = 80.0
view-position = 0, 0.19, 0.05 # default view
hood-mounted-view-position = -0.25, -0.60, 0.30 # alternative view
# additional views
[ view ]
view-name-1 = left-side # observe wheel and chassis moves
view-position-1 = -1.3, -2.30, -0.50 # X(+left), Y(+front), Z(+up)
view-angle-1 = 0.0, -5, wide # +left/-right, +up/-down, field of view: normal/wide/extra-wide
view-name-2 = frontwing
....
Controls: Driver View, Hood View, last Addional View, next Addional View, previous Addional View,
- joevenzon - 09-29-2009
Added to issue tracker:
http://code.google.com/p/vdrift/issues/detail?id=171
- NaN - 02-20-2010
Implemented in 2612. Please feel free to test it excessively.
Following parameters are supported(360.car):
Code: [ view ] # additional views
name-1 = wheel-front-right # observe wheel and chassis moves
position-1 = 3.0, 1.0, 0.75 # X(+right), Y(+front), Z(+up)
angle-1 = 20.0, 90.0 # +down/-up, +left/-right
- joevenzon - 02-22-2010
Is there a way to select the other cameras yet?
We have view_prev_camera and view_next_camera in the game controls configuration GUI, we could maybe add code support and hook them up.
- NaN - 02-22-2010
The code is there. I renamed view_prev_camera and view_next_camera to view_prew, view_next in the game controls configuration GUI(it was late at night so don't ask me why 8) ).
- joevenzon - 02-23-2010
Oops, I missed that. Nice work!
- vdriftfan - 02-25-2012
Also please add a little bob to the close to rear camera like that of the default one. The fixed camera could cause motion sickness to some people.
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