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Auto-drift - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Feature Requests (https://www.vdrift.net/Forum/forumdisplay.php?fid=6) +--- Thread: Auto-drift (/showthread.php?tid=1118) |
Auto-drift - thelusiv - 05-06-2009 I think using elements such as throttle control (similar to TCS) and some modification of steering input filtering during a drift could make an optional auto-drift mode that could be really fun to play. I'll go further into my idea and talk a little about the way that I think Mario Kart Wii implements this in later posts, but wanted to go ahead and open up the discussion and see if others are interested in such a feature. Ideas? - joevenzon - 05-06-2009 I kind of doubt mario kart wii does much in the way of physical modeling or complicated control algorithms... but I'm interested in your thoughts. - thelusiv - 05-07-2009 Well, I didn't really mean to imply that... Mario Kart Wii's drift mode is very scripted, but in a way that provides for different karts/bikes to behave differently during a drift. The most notable thing about "manual drifting" on MKW is that during a drift the input is filtered so as to give the illusion of counter-steering and allows the player to have a limited effect on the direction of the drift, instead of it being totally scripted. An auto-drift mode for VDrift might do some of the following things:
A couple of game options would be needed:
This would be useful for AI drifting, which would basically use the same input filtering, perhaps set at 100% for both steering and throttle control. It would also help players learn how to drift, and encourage/reward them more (making the game more fun to play). For players who don't want it, auto-drift could simply be turned off. - joevenzon - 05-07-2009 Sounds reasonable, the only thing I'm not sure about is when to engage/disengage the special control modes in a way that wouldn't confuse the player... needs some prototyping. - thelusiv - 05-08-2009 That will take some playing around with to get right. There are a few options:
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