The following warnings occurred: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warning [2] Undefined array key "lockoutexpiry" - Line: 94 - File: global.php PHP 8.1.31 (Linux)
|
2009-02-15 bug (mac) in assign some camera controls - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Bugs (https://www.vdrift.net/Forum/forumdisplay.php?fid=7) +--- Thread: 2009-02-15 bug (mac) in assign some camera controls (/showthread.php?tid=1070) Pages:
1
2
|
2009-02-15 bug (mac) in assign some camera controls - cologne - 02-20-2009 I can't assign the view controls for: Previous and next camera an Focus next and previous. The dialog is normal, but there is no symbol after assigning and the Buttom - keyboard, mouse, gamepad - doesn´t word! iMac 24 Dual core 2.8 OS X 10.5.6 2009-02-15 Release - thelusiv - 02-20-2009 This is present in all versions (not just Mac), these controls have not yet been re-implemented since the refactor. - cologne - 02-20-2009 OK! Not a bug, a coming feature! :-) RE: 2009-02-15 bug (mac) in assign some camera controls - arturo - 03-21-2017 Previous Camera and Next Camera work fine but Focus Previous and Focus Next don't. A key can be assigned, but nothing happens. And it's a pity because you cannot see how the AI drives a new track you don't know yet. RE: 2009-02-15 bug (mac) in assign some camera controls - NaN - 03-25-2017 Yeah. It has never been (re)implemented. RE: 2009-02-15 bug (mac) in assign some camera controls - NaN - 03-25-2017 I've added camera focus support to master. Feel free to give it a try. RE: 2009-02-15 bug (mac) in assign some camera controls - arturo - 03-25-2017 I've pulled the changes and assigned keys but still nothing happens. Does it work for you? RE: 2009-02-15 bug (mac) in assign some camera controls - NaN - 03-25-2017 I only did a quick test with 4 cars on laguna seca binding focus to f9/f10, worked just fine. One thing that would probably be nice to add is binding hud to currently focused car. RE: 2009-02-15 bug (mac) in assign some camera controls - arturo - 03-25-2017 I went to Laguna Seca, put four cars in and changed to F9/F10, just in case, and of course nothing happened. I'm not very familiar with git pull. It said that there were seven objets, but then only two files were changed: src/game.cpp | 25 +++++++++++++++++-------- src/game.h | 1 + Am I missing anything? RE: 2009-02-15 bug (mac) in assign some camera controls - NaN - 03-25-2017 That should be it. You can run git log and compare with https://github.com/VDrift/vdrift/commits/master Make sure that you are running your freshly built version. RE: 2009-02-15 bug (mac) in assign some camera controls - arturo - 03-25-2017 The comparison went well. What do you mean by freshly built version? Do I have to compile again or something? Sorry for asking these silly questions, I'm still learning... RE: 2009-02-15 bug (mac) in assign some camera controls - NaN - 03-25-2017 Yes, it is a source code change so you have to compile after pulling. RE: 2009-02-15 bug (mac) in assign some camera controls - arturo - 03-25-2017 Now of course it worked. Many thanks once again for your help and patience! The heads-up display should indeed change focus accordingly with the camera. For what I want it, it would be much useful to see the inputs (throttle and brake) given by the AI. As an alternative, the possibility of launching a race with just an AI car (and no player) would do. That used to be possible in Torcs. RE: 2009-02-15 bug (mac) in assign some camera controls - NaN - 03-25-2017 Both things shouldn't be too hard to implement, mostly changing a few lines of code here and there. RE: 2009-02-15 bug (mac) in assign some camera controls - NaN - 03-25-2017 HUD support implemented. It is quite interesting to watch the ai cars drive (and mess up). I think I'll add player ai driver support too. |