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VDrift 2-15-09 Release - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: General Discussion (https://www.vdrift.net/Forum/forumdisplay.php?fid=8) +--- Thread: VDrift 2-15-09 Release (/showthread.php?tid=1067) |
VDrift 2-15-09 Release - joevenzon - 02-16-2009 I finished up work on the critical issues and would like to make a VDrift release with the new refactored code. I know there are still some issues, but there are a lot of improvements since the last release. I uploaded a linux source release and a windows installer to sourceforge. Hopefully someone can help out with an OSX release. Let me know if there are any issues, comments, etc.... - cologne - 02-16-2009 Quote:Hopefully someone can help out with an OSX release. Very, very Hopefully...... - mikulka - 02-16-2009 The game didn't start at first Code: Couldn't open log file: C:\Documents and Settings\User\My Documents\My Games\VDrift/log.txt - abs1nth - 02-16-2009 i've uploaded a mac TEST release (since it has received no testing since the refactor) here: http://downloads.sourceforge.net/vdrift/vdrift-2009-02-15-mac-TEST.dmg?use_mirror= Re: VDrift 2-15-09 Release - cologne - 02-16-2009 joevenzon Wrote:Hopefully someone can help out with an OSX release. It´s not easy to describe: the F1-02 feels to have more grip, better controlable. Maybe it´s better driftable. The instability is gone. Only at Nuerburgring, Flugplatz , is a little instability at full speed downhill. Some remarks: The Grip offroad is "very" good. Turning around and touching the railgard the car mostly remains an the track. So far my first impressions. Thanks joe and abs1nth for the mac-release! UPDATE: Nuerburgring/F1-02 about 5:30! The mystrious track-bumps are gone. - joevenzon - 02-17-2009 mikulka Wrote:The game didn't start at first Thanks for this info... VDrift was automatically creating the VDrift folder but only if "My Games" already existed. I updated the exe so now it will automatically create My Games if it doesn't exist and silently replaced the installer on sourceforge with the new version. Re: VDrift 2-15-09 Release - joevenzon - 02-17-2009 cologne Wrote:joevenzon Wrote:Hopefully someone can help out with an OSX release. Good, I was hoping the refactor would be more stable. Try setting "camera bounce" to 100% in options->display... I tried to make it look like an F1 helmet cam, but maybe it's a little too jerky sometimes. - Sapow - 02-17-2009 Downloading ![]() And THANKS for that game ![]() - cologne - 02-17-2009 @joevenzon A good idea would be a Wikipage for that realease, growing as necessary. Changes and bugs A Question: did you change the suspension-model (geometry and spring) in this release? - joevenzon - 02-18-2009 cologne Wrote:A Question: did you change the suspension-model (geometry and spring) in this release? All of the car physics code was rewritten. Some of it was based heavily on the existing code, other parts (like suspension geometry) was written from scratch. Adjusting the hinge placement should now properly affect anti-squat and anti-dive. - joevenzon - 02-19-2009 abs1nth Wrote:i've uploaded a mac TEST release (since it has received no testing since the refactor) here: Thanks for doing this! - Gromescu - 02-20-2009 abs1nth Wrote:i've uploaded a mac TEST release (since it has received no testing since the refactor) here: Doesn't work for me. Quote:Last login: Fri Feb 20 17:16:41 on ttys000 However 2008-08-05 woked good - abs1nth - 02-21-2009 Gromescu Wrote:Doesn't work for me. is there a related crash-log? the path would be: /Users/***/Library/Logs/CrashReporter/ - joevenzon - 02-21-2009 Try setting shaders=off in the file /Users/***/Library/Preferences/VDrift/VDrift.config - abs1nth - 02-22-2009 possibly the old crash that resulted of using the opengl 2.0 shader functions on hardware that only supports opengl 1.3 + shader extensions sneaked back in in the refactor.... |