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Model Preview Rotation - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Feature Requests (https://www.vdrift.net/Forum/forumdisplay.php?fid=6) +--- Thread: Model Preview Rotation (/showthread.php?tid=1036) |
Model Preview Rotation - cologne - 12-21-2008 When choosing Track and car, the car model is rotating around the center/zero-point of the body. I don´t like the center point of Blender, because it´s very unrealistic and needs curious coordinates. I tried a more realistic center for the F1 (front axle) , but the preview looks a bit curious. For every cartype the preview rotation-axis should better computed using a bounding box - given with the car model or determined at runtime. - joevenzon - 12-21-2008 Good point, I think you're correct it should rotate around the center of the bounding box. I've added it to the issue tracker as issue 112: http://code.google.com/p/vdrift/issues/detail?id=112 - joevenzon - 04-04-2009 I think I've got this working in R2398. |