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Support more opponents - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Support more opponents (/showthread.php?tid=1631) |
- Timo 6 - 06-02-2012 Hmm... getting a black background atm, log file here: https://gist.github.com/2857745 Seems to still be looking for roof_shingles.png, despite the data-gui update. - NaN - 06-02-2012 Sigh. There have been two meshes using it. Should be fixed now. I think I'll modify the content manager to be fault tolerant, always return a valid object (white 1x1 texture, 0.25m box mesh, void sound). It would be a nice to have feature anyway in case we get background resource loading/streaming someday. - Timo 6 - 06-02-2012 Yep, just found that. - Timo 6 - 06-02-2012 NaN Wrote:@Timo: I overwrote some of your gui skin fixes, sorry Will add them back asap. I've restored them now. Just not sure how the hover stuff works - after making the wheels longer, hovering over the centre doesn't get registered. - NaN - 06-02-2012 Code: [ widget-16c ] Btw almost elements on all pages are aligned(have same dimensions) to have a uniform/clean look. - NaN - 06-02-2012 Experimenting with background rects. Not satisfied with the look yet. Code: [ widget-16e] ![]() ![]() - antoniovazquez - 06-03-2012 Woow! This is getting nice! ![]() Note that in the function GAME::SetGarageCar() function you are checking if an unsigned variable is <= 0 which is always true. for (std: ![]() The new gui is very nice. I don't know if you are limiting the frames in the menu, which I think they should be. I was also thinking on maybe loading the track in a quite asynchronous way so that selecting them may produce a preview. - NaN - 06-03-2012 Quote:I was also thinking on maybe loading the track in a quite asynchronous way so that selecting them may produce a preview.That is the idea indeed. Streaming objects on demand is something I wished to see for some time now. Adding a loader thread to content manager shouldn't be a big deal. What gives me headaches is the OpenGL code. Ideally we would want to load all texture mip levels(dds ?) and upload the textures as pixel buffer objects to avoid game freezes. But there is this OpenGL1 fall-back which would need special treatment. - Timo 6 - 06-03-2012 My experimentation: https://picasaweb.google.com/lh/photo/5eyeDLVjU36I3P-qhtZWhtMTjNZETYmyPJy0liipFm0?feat=directlink I inverted the hover effect - I think it makes the currently focused item stand out more - I sometimes had to search for which was selected previously. The start and back buttons really didn't fit in, so I've tried moving them. Btw, I feel this process would work better with git instead of subversion. We probably shouldn't change in the middle of it, but maybe when we've done? - NaN - 06-03-2012 Quote:I inverted the hover effectHey, exactly my idea. We maybe have to make the bg rects a bit darker(-0.1?) or the blurred text lighter 0.8 -> 0.9? Nice idea with the buttons, they might be out of user focus though. Grouping controls and stuff you know... User interface design is a bitch, hehe. - NaN - 06-03-2012 Yes I think the bg rect color needs to be darker. Looking quite good with wide screen and shaders btw. Timo can you make your changes available? Maybe we should have moved data to github as suggested, would simplify such stuff. - CrystalH - 06-04-2012 NaN Wrote:Maybe we should have moved data to github as suggested, would simplify such stuff.Good idea. We have it so with Stunt Rally: 1st repo for sources and data, and 2nd only for tracks, both on github. I recommend it, data usually is connected to code changes. And since tracks are really BIG (and dont change often) they should be separated, so you don't need all of them or just once. - Timo 6 - 06-05-2012 NaN Wrote:Nice idea with the buttons, they might be out of user focus though. Grouping controls and stuff you know...That's what I thought as well. Patches for Practice Game and Main here: https://gist.github.com/2874533 and here: https://gist.github.com/2874538 - antoniovazquez - 06-18-2012 How is developing going? This seems to be a bit dead ![]() - Timo 6 - 06-18-2012 I've converted most of the menus to the style in my last pic, I'll post an zip later. |