![]() |
Karting KF1 - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: Karting KF1 (/showthread.php?tid=1590) |
- NaN - 02-10-2012 There have been some changes to gui config(there will be some more) thus a new build. Just overwrite the old vdrift directory and pull latest data. https://sourceforge.net/projects/vdrift/files/vdrift/nightly%20builds/ - berzingue - 02-10-2012 Nice ! that's fun to race on Wackersdorf, see track plan, try to make track record... You should learn clean overtakes to AI ! they are really agressive !! Actually I modelise Varennes-sur-Allier Kart track. There is about 30% complete. Mabe I should create a blg or a dev diary to show progression... - skankerror - 02-11-2012 berzingue Wrote:You should learn clean overtakes to AI ! they are really agressive !! I agree, these AIs always send me out of the road !! - NaN - 02-17-2012 @berzingue new build is available. Try to play with the lookat vector of the camera. Do we want field of view be a camera parameter, there is already a global setting(normal, wide, extra wide)? - joevenzon - 02-18-2012 Perhaps make it an optional per-camera override of the global setting? - berzingue - 02-20-2012 oops, with new version, all cars are invisible in car choice menu... - NaN - 02-20-2012 Check\post My Documents\My Games\VDrift\log.txt, try with shaders disabled. - berzingue - 02-21-2012 Here is message in log.txt for each car : INFO: Loaded fonts successfully INFO: Loaded GUI successfully ERROR: Couldn't load spinning car: GTV6 ERROR: Loading log: GTV6.car.camera.view-position not found. unable to load cameras I've tried last modifications with an old car. Shaders works good... - NaN - 02-21-2012 Quote:ERROR: Loading log: GTV6.car.camera.view-position not found.Means you are running the old build. Get vdrift-2012-02-17.exe. - berzingue - 02-21-2012 oh, yes, sorry. So... It works !!! I love the "look at" option. It can be interesting to have progressive camera rotation, to make quick look on left, on right, on back ! For me, field of view in global settings works good. "normal" setup is interesting, "wide" is perfect, "extra-wide" seems too much.... btw, Kart must have less understeer in corners, can we try to animate driver-arms? make it turn with steering wheel ? I don't really know the way to do it : for exemple, I can make any driver animations with 3dsmax ,and save it as .fbx, maybe this file works with blender... - berzingue - 02-22-2012 I still cannot commit with turtoise (I'm registered on sourceforge, but I still not have my confirmation mail with password...) So here is the link to KF1-T.car, with new cameras positions : http://dl.free.fr/u3Sw4vnvQ Can you put "look-at" option to camera 0? I would like to reproduce this view : ![]() - NaN - 02-22-2012 Quote:I'm registered on sourceforge, but I still not have my confirmation mailIt shouldn't take longer than a few hours. Maybe spam filtered? Quote:can we try to animate driver-arms? make it turn with steering wheel ?Simple frame based animation should be easy to implement. Try to import fbx into blender. Upload fbx and blend. Quote:Can you put "look-at" option to camera 0? I would like to reproduce this view :You can add lookat to each camera, it is an optional parameter. - NaN - 02-22-2012 The look around idea is good, something like look left, right, back. - berzingue - 02-23-2012 Ok, I've edited "look at" on camera 0 : here is link : http://dl.free.fr/noW2e76vl About driver arms animations, With 3dsmax, I can save animations as .dae and .fbx format. But : - When I import .dae in blender, program crashes, - there is no possibility to import .fbx in blender. So, I don't know...maybe I should learn to rig and animate a mesh with blender... - NaN - 02-23-2012 Does it also crash with blender 2.62? I think there has been some work on collada support by Second Life guys. |