Forums
PyGTK Track Editor - Round 2 - Printable Version

+- Forums (https://www.vdrift.net/Forum)
+-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4)
+--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9)
+--- Thread: PyGTK Track Editor - Round 2 (/showthread.php?tid=937)

Pages: 1 2 3


- joevenzon - 04-29-2008

You could also use the collision queries built into the PHYSICS class to speed things up. It supports ray or box collision queries and will return a list of objects that collide.