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tc6 - wip - now with download link (i think) - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: tc6 - wip - now with download link (i think) (/showthread.php?tid=829) |
- joevenzon - 01-04-2009 zimluura Wrote:any chance vdrift draws wheels differently? i mean, i doubt it. but uhh. this is quite a conundrum. I see the same behavior -- it looks right in Blender and wrong in VDrift, or it looks wrong in Blender and right in VDrift. No idea what's going on. Also, playing with the TC6 I noticed that it'll stall if you let it idle for a while. You might need to turn up the engine.idle value in the .car file. - charlieg - 01-05-2009 joevenzon Wrote:Also, playing with the TC6 I noticed that it'll stall if you let it idle for a while. You might need to turn up the engine.idle value in the .car file.Got a car outside that does just that. If only fixing it were as easy as editing a text file... :roll: - zimluura - 01-05-2009 yeah, i've noticed too. there's lots of data available on the net for st205's. looks like an idle rpm of 700-750. so if i can get it there and maybe adjust other things to make it not stall that should be more accurate, right? what's the value for idle mean? it seems to be a scalar. but does it scale redline or limit or something else? edit: nevermind on the idle scalar, i read the wiki. - zimluura - 01-05-2009 ok, i think i figured something out. if i hit ctrl + a in blender on the wheel (some other objects in the scene too) it applies scale and rotation data. and also flips faces. (wtf?!). edit: i would guess the .joe exporter applies scale and rotation as a first step. when i scale after that everything is cool, maybe it has to do with edit mode stuff too. i noticed all the faces on the dash flipping when i merged it with the rest of the interior. so i manually flipped them back. i guess its time for me to get on the blender forums and see if this is a known issue. i guess it could also have been introduced in more recent versions of blender when loading in scenes from older ones. - joevenzon - 01-07-2009 zimluura Wrote:if i hit ctrl + a in blender on the wheel (some other objects in the scene too) it applies scale and rotation data. and also flips faces. (wtf?!). Hmm, so maybe a negative scale factor got in there somehow? Or is it even possible to do negative scaling? Funky. - zimluura - 01-08-2009 found it. it's mirror, and nice and repeatable. go into a default scene. make the default cube single sided object -> mirror x local. ctrl + a. all faces are flipped. the mirror function makes the x scale coordinate negative. which has no abnormal effect using double sided faces, which most users probably end up doing. explains why i saw it happen on the dashboard and the wheels. - joevenzon - 01-09-2009 Ahh, good catch man. |