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Forums
tc6 - wip - now with download link (i think) - Printable Version

+- Forums (https://www.vdrift.net/Forum)
+-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3)
+--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11)
+--- Thread: tc6 - wip - now with download link (i think) (/showthread.php?tid=829)

Pages: 1 2 3


- joevenzon - 01-04-2009

zimluura Wrote:any chance vdrift draws wheels differently? i mean, i doubt it. but uhh. this is quite a conundrum.

...

i'll commit my slightly more recent tc6. with the wheels i just flipped.
i'll also put in the .blend file (with wheels that look great in blender and bad in vdrift...for me at least) so you can tell me if blender is doing something different on linux. blender seems to have saved texture paths absolutely so the textures will probably start out missing.

I see the same behavior -- it looks right in Blender and wrong in VDrift, or it looks wrong in Blender and right in VDrift. No idea what's going on.

Also, playing with the TC6 I noticed that it'll stall if you let it idle for a while. You might need to turn up the engine.idle value in the .car file.


- charlieg - 01-05-2009

joevenzon Wrote:Also, playing with the TC6 I noticed that it'll stall if you let it idle for a while. You might need to turn up the engine.idle value in the .car file.
Got a car outside that does just that. If only fixing it were as easy as editing a text file... :roll:


- zimluura - 01-05-2009

yeah, i've noticed too.

there's lots of data available on the net for st205's. looks like an idle rpm of 700-750. so if i can get it there and maybe adjust other things to make it not stall that should be more accurate, right?

what's the value for idle mean? it seems to be a scalar. but does it scale redline or limit or something else?

edit: nevermind on the idle scalar, i read the wiki.


- zimluura - 01-05-2009

ok, i think i figured something out.

if i hit ctrl + a in blender on the wheel (some other objects in the scene too) it applies scale and rotation data. and also flips faces. (wtf?!).

edit: i would guess the .joe exporter applies scale and rotation as a first step. when i scale after that everything is cool, maybe it has to do with edit mode stuff too.

i noticed all the faces on the dash flipping when i merged it with the rest of the interior. so i manually flipped them back.

i guess its time for me to get on the blender forums and see if this is a known issue.

i guess it could also have been introduced in more recent versions of blender when loading in scenes from older ones.


- joevenzon - 01-07-2009

zimluura Wrote:if i hit ctrl + a in blender on the wheel (some other objects in the scene too) it applies scale and rotation data. and also flips faces. (wtf?!).

Hmm, so maybe a negative scale factor got in there somehow? Or is it even possible to do negative scaling? Funky.


- zimluura - 01-08-2009

found it. it's mirror, and nice and repeatable.

go into a default scene.
make the default cube single sided
object -> mirror x local.
ctrl + a.

all faces are flipped.
the mirror function makes the x scale coordinate negative. which has no abnormal effect using double sided faces, which most users probably end up doing.

explains why i saw it happen on the dashboard and the wheels.


- joevenzon - 01-09-2009

Ahh, good catch man.