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Support more opponents - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: Support more opponents (/showthread.php?tid=1631) |
- NaN - 04-29-2012 Tracks updated: hungaroring06 imola2005 indianhill interlagos jarama 28 to be updated, lol. - NaN - 04-29-2012 Tracks updated: sepang singapore spa spa2008 suzuka2005 vir wackersdorf weekend zandvoort 19 to be updated kaylami -rouen - NaN - 04-29-2012 Tracks updated: paulricard88 ring2007 road_atlanta rouen - Timo 6 - 04-29-2012 Next commit is revision 1000! - CrystalH - 04-29-2012 Congrats ! ![]() But I think 1024 is more important for programmers. - Timo 6 - 04-29-2012 Good point :lol: - antoniovazquez - 04-30-2012 Look at the file guipage.cpp: else if (type == "colorpicker") { std: tring setting, action, name;std::tr1: hared_ptr<TEXTURE> cursor, hue, sat, bg;if (!content.load(texpath, "widgets/color_cursor.png", texinfo, cursor)) return false; if (!content.load(texpath, "widgets/color_hue.png", texinfo, hue)) return false; if (!content.load(texpath, "widgets/color_saturation.png", texinfo, sat)) return false; if (!content.load(texpath, "widgets/color_value.png", texinfo, bg)) return false; if (!pagefile.GetParam(section, "setting", setting, error_output)) return false; if (pagefile.GetParam(section, "action", action, error_output)); // <<<< HERE!!!!!! float x = xy[0] - w / 2; float y = xy[1] - h / 2; WIDGET_COLORPICKER * new_widget = new WIDGET_COLORPICKER(); new_widget->SetupDrawable( sref, cursor, hue, sat, bg, x, y, w, h, optionmap, setting, error_output, z); new_widget->SetAction(action); widgets.push_back(new_widget); } You've got an if without any body, Just an ";". Hope it helps
- NaN - 04-30-2012 Thanks antoniovazquez, I am aware of this minor "defect". It doesn't affect the game in any way. I've got some gui patches to be pushed, they also will fix this line. Making sound work has higher priority though. - joevenzon - 05-01-2012 NaN Wrote:I am wondering if we could avoid reinventing the wheel here. Are there sound libraries for games(low latency) out there that can deal with a decent amount of dynamic sound sources with variable pitch and have a somewhat usable api(c++)? It sounds like you may have the existing system fixed up now (I'll sync up and look at the changes soon, they sound great), but to partially answer this question, VDrift used fmod and openal in the past. FMod was great but the licensing was funky and it was hard to distribute. OpenAL has a great license but had all kinds of sound crackling in Linux (worked great in Windows though). This was years ago, it could be that things are better now. - berzingue - 05-01-2012 Damn, it looks interesting ! so I've downloaded the last version without data, but Vdrift don't start ! :? - NaN - 05-01-2012 @berzingue You have checked out latest data too? https://vdrift.svn.sourceforge.net/svnroot/vdrift/branches/vdrift-data-gui Post your C:\Users\{user}\Documents\VDrift\log.txt - berzingue - 05-01-2012 Yes, I've updated to 1009. Here is what the log say : INFO: Starting VDrift: development-full, Version: latest, O/S: Windows INFO: Home directory: C:\Users\Benoit INFO: Settings file: C:\Users\Benoit\My Documents\My Games\VDrift/VDrift.config INFO: Data directory: data INFO: Temporary directory: C:\Users\Benoit\My Documents\My Games\VDrift/tmp INFO: Log file: C:\Users\Benoit\My Documents\My Games\VDrift/log.txt INFO: Disabling antialiasing INFO: Display change was successful: 800x600x16 24z fullscreen=0 INFO: GL Renderer: GeForce 9500M GS/PCI/SSE2 INFO: GL Vendor: NVIDIA Corporation INFO: GL Version: 3.3.0 INFO: Initialized GLEW 1.7.0 INFO: Loading data/shaders/gl3/vdrift1.rhr... INFO: Loaded data/shaders/gl3/vdrift1.rhr INFO: GL3 initialization successful INFO: 0 joysticks found. INFO: Loading car controls from: C:\Users\Benoit\My Documents\My Games\VDrift/controls.config INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 2048 Size: 8192 Sound initialization successful INFO: Loaded fonts successfully INFO: Loaded GUI successfully INFO: Loading track from path: data/tracks/wackersdorf INFO: Loaded surfaces file, 7 surfaces. INFO: Track timing sectors: 2 INFO: Car loading was successful: KF1T INFO: Textures: 110 Models: 125 Sounds: 11 INFO: Got quit message from GUI. Shutting down... INFO: Shutting down... INFO: Exiting - berzingue - 05-01-2012 Yes, I've updated to 1009. Here is what the log say : INFO: Starting VDrift: development-full, Version: latest, O/S: Windows INFO: Home directory: C:\Users\Benoit INFO: Settings file: C:\Users\Benoit\My Documents\My Games\VDrift/VDrift.config INFO: Data directory: data INFO: Temporary directory: C:\Users\Benoit\My Documents\My Games\VDrift/tmp INFO: Log file: C:\Users\Benoit\My Documents\My Games\VDrift/log.txt INFO: Disabling antialiasing INFO: Display change was successful: 800x600x16 24z fullscreen=0 INFO: GL Renderer: GeForce 9500M GS/PCI/SSE2 INFO: GL Vendor: NVIDIA Corporation INFO: GL Version: 3.3.0 INFO: Initialized GLEW 1.7.0 INFO: Loading data/shaders/gl3/vdrift1.rhr... INFO: Loaded data/shaders/gl3/vdrift1.rhr INFO: GL3 initialization successful INFO: 0 joysticks found. INFO: Loading car controls from: C:\Users\Benoit\My Documents\My Games\VDrift/controls.config INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 2048 Size: 8192 Sound initialization successful INFO: Loaded fonts successfully INFO: Loaded GUI successfully INFO: Loading track from path: data/tracks/wackersdorf INFO: Loaded surfaces file, 7 surfaces. INFO: Track timing sectors: 2 INFO: Car loading was successful: KF1T INFO: Textures: 110 Models: 125 Sounds: 11 INFO: Got quit message from GUI. Shutting down... INFO: Shutting down... INFO: Exiting - NaN - 05-01-2012 The log looks OK. You have selected a track and car, started a practice session and then quit the game. Can you describe your issue? - NaN - 05-01-2012
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