- NaN - 04-18-2011
yep
- NaN - 04-18-2011
Had to revert auto smooth modification to fix normals along hard edges.
- asasinuxp - 04-18-2011
I think it's a problem with the trackeditor,or I have an old version(which is the latest for windows).I can't open the track in trackeditor,nothing show up.
- NaN - 04-18-2011
The track editor doesn't support jpk files, wants separate joe meshes. Looks like I've never tested for this functionality.
God I'd love to get rid of the track-editor.
- zimluura - 04-18-2011
still haven't messed with the track editor very much. but i've always been a fan of the level editor being the same executable as the game engine.
i'd hazard a guess that the fly-cam with a little hitscan collision would be all you'd need to place shared objects in the game engine.
a shared object tree-view would be nice, but it'd be much easier to code something where you type in a path+filename and press a load button.
- NaN - 04-18-2011
Quote:but i've always been a fan of the level editor being the same executable as the game engine.
The current track-editor doesn't share code with the game. This means one has to replicate/update functionality which sucks big time.
Quote:would be all you'd need to place shared objects in the game engine. a shared object tree-view would be nice
We have no usable gui in vdrift. At least I wouldn't want to do anything complex with it.
I've updated the trackeditor to support jpk files: https://sourceforge.net/projects/vdrift/files/vdrift-trackeditor/
- joevenzon - 04-21-2011
Quote:but i've always been a fan of the level editor being the same executable as the game engine.
Me too (now).
Quote:The current track-editor doesn't share code with the game. This means one has to replicate/update functionality which sucks big time.
The track editor shares code with a really old version of the game. There's not really much code that's specific to the track editor, just some line drawing and mapping of input buttons to TRACK::function calls.
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