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Convert track from Rfactor - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: Convert track from Rfactor (/showthread.php?tid=1483) Pages:
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- NaN - 04-18-2011 yep - NaN - 04-18-2011 Had to revert auto smooth modification to fix normals along hard edges. - asasinuxp - 04-18-2011 I think it's a problem with the trackeditor,or I have an old version(which is the latest for windows).I can't open the track in trackeditor,nothing show up. - NaN - 04-18-2011 The track editor doesn't support jpk files, wants separate joe meshes. Looks like I've never tested for this functionality. God I'd love to get rid of the track-editor. - zimluura - 04-18-2011 still haven't messed with the track editor very much. but i've always been a fan of the level editor being the same executable as the game engine. i'd hazard a guess that the fly-cam with a little hitscan collision would be all you'd need to place shared objects in the game engine. a shared object tree-view would be nice, but it'd be much easier to code something where you type in a path+filename and press a load button. - NaN - 04-18-2011 Quote:but i've always been a fan of the level editor being the same executable as the game engine.The current track-editor doesn't share code with the game. This means one has to replicate/update functionality which sucks big time. Quote:would be all you'd need to place shared objects in the game engine. a shared object tree-view would be niceWe have no usable gui in vdrift. At least I wouldn't want to do anything complex with it. I've updated the trackeditor to support jpk files: https://sourceforge.net/projects/vdrift/files/vdrift-trackeditor/ - joevenzon - 04-21-2011 Quote:but i've always been a fan of the level editor being the same executable as the game engine. Me too (now). Quote:The current track-editor doesn't share code with the game. This means one has to replicate/update functionality which sucks big time. The track editor shares code with a really old version of the game. There's not really much code that's specific to the track editor, just some line drawing and mapping of input buttons to TRACK::function calls. |