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profiling - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Project (https://www.vdrift.net/Forum/forumdisplay.php?fid=4) +--- Forum: Development (https://www.vdrift.net/Forum/forumdisplay.php?fid=9) +--- Thread: profiling (/showthread.php?tid=1264) Pages:
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- joevenzon - 07-19-2010 Yeah, that's line 836 in graphics_renderers.cpp. Probably only really needs to be done once, however it should only get called in the non-shader path. - NaN - 12-23-2010 Have been profiling cardynamics changes lately and noticed that we are spending a lot of time in DRAWABLE_CONTAINER_HELPER::AccumulateSize::operator(). I wonder if we are missing an optimization opportunity here. Code: 13.75 1.76 1.76 _mcount_private - joevenzon - 12-23-2010 Good catch. It was happening because the scenenode was doing an early out if its drawlist was empty, and empty() was calling size() which is more expensive than I realized. Traverse() is so fast (it just seems slow because it's called so frequently) that it's actually better to skip the early-out check entirely. - thelusiv - 12-24-2010 We need a wiki page on how to profile VDrift. If anyone would like to start one, they could probably use some of the information in this thread. http://wiki.vdrift.net/VDrift_Documentation_Wiki:Todo?title=Profiling&action=edit - joevenzon - 12-24-2010 OK, I put something really simple there. |