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S2000 - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Cars & Tracks (https://www.vdrift.net/Forum/forumdisplay.php?fid=11) +--- Thread: S2000 (/showthread.php?tid=25) Pages:
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S2000 - thelusiv - 07-11-2005 is almost done. Here's the latest screenshots:rear endnow for that interior.,, S2000 - joevenzon - 07-11-2005 Looking good! S2000 - thelusiv - 07-11-2005 Alright, I made a simple interior and sent the S2000 and all its related data to Joe...here's to hoping it's in the next release! ![]() S2000 - thelusiv - 07-12-2005 New screenshotsanother front shotyou can see the roll bars in these. The interior code is not in yet but I made the interior part of the body temporarily... S2000 - joevenzon - 07-12-2005 Ooh, sweet headlights. Do you mind if I retouch the texture for the body a bit to add some shading?Also, I'll make another pass on the shading (you know, smooth/solid) in blender (unless you were going to). S2000 - thelusiv - 07-12-2005 Sure, go ahead. I just sent you an email with a the textures you need...go to town on the blend file, there are even a few places where the nodes could be smoother (it looks like a dent); I hope to fix most of that by the next version. S2000 - thelusiv - 07-18-2005 Just about everything has changed on this car in the last few days...many of the car's weight, power, and other parameters were changed, and I realized it was too big, so I resized it. After that the wheels were too big so I decided to go ahead and make some proper sized wheels for the car. I also tweaked a number of other things including the transmission, brake radius, maximum wheel angle, ride height and so much more it's too much to list. Here's the latest screenshots.going fastThe car should finally be released with the next version of VDrift, which should be released very very soon. S2000 - thelusiv - 07-18-2005 Now that it's in the game, what does everyone think of it? See any problems with the model or does it seem to drive funny at all? I will continue refining this car as I have time. Toby (Nexus6), I think you might appreciate the fact that it can go round the chicane (the right way!) in fourth gear. ![]() S2000 - [The_Real_Neo] - 07-18-2005 nice model and really fun to drive ! which one will win multiplayer races between the two cars ? ![]() S2000 - thelusiv - 07-18-2005 [quote BY=[The_Real_Neo]] which one will win multiplayer races between the two cars ?[/quote]Oooh, hard to say...at this point I'm going to say the Mustang because I can still get better times in it. However on a smaller course where there are more turns, the S2000's better handling gives it a huge advantage. Also on this course the car's 6th gear goes completely unused...so on really long straights it might have an advantage, as its top speed might be a little higher than the stang. S2000 - gianni - 07-20-2005 This car is great!!! I'm enjoing very much drive it. Thank Chris for this car.There is only a possible bug in car setting. If I brake and I accelerate contemporaryin first gear the car accelerate. It's right or wrong setting?However it's a beautifull car!!! S2000 - thelusiv - 07-21-2005 I'm glad you like it! I'm not quite sure I know what you mean - are you saying that using the gas and brake at the same time still allows the car to move? That's likely since when first released its brakes were a little weak. Try the latest code in the subversion repository and tell me if it still does it. S2000 - gianni - 07-21-2005 Forget my last post. After other test it reveal it's my fault.The car break when gas button is pressed and then I press break without realase gas buttonSorryGianni S2000 - thelusiv - 07-21-2005 That's OK. ![]() S2000 - joevenzon - 07-21-2005 FYI, sticker rear tires will result in more understeer!I think the main reason for the understeer problem is just that if you turn the wheel too far in any car you get crazy dynamic understeer because you've turned the tires into rubber skid pads, and that's just how it is unless we edit the tire friction coefficients to be much more forgiving... but I dunno.Also, some advice:The contact points should be at the corners of the car, because they're used for calculation of collisions. You might want to make their mass 1, though, and then use the particles to lay out the weight distribution more evenly throughout the car, because having all of the weight of the car distributed in four corners isn't very realistic. |