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As some of you may know, Mac OS X Leopard can already be pre-ordered. I am planning on getting it (as I'm sure many others are to) and i cant help but wonder if there will be compatibility issues with VDrift. I'm Guessing no but if there is, we have some work to do. Sad Sad
there are usually no compatibility problems, apple would be more than dumb to sell an OS upgrade that breaks normal 3rd party software. on the contrary, i expect the OpenGL/GLSL stuff to work a lot better in leopard.

anyway this thread is kinda pointless. why not just wait a week and speak up IF there are really any problems.
So that if we expect a problem, we can fix it before the release. that way less people would complain on the forums. i already said im guessing no problems.
I have it pre-ordered too, I don't think anything is going to go wrong. Apple is usually very good with keeping the OSes relatively similar in the base software, if you get what i'm saying.
I get what your saying, and thanks for your opinion. We will just have to see whats up when Leopard comes out. Smile Smile
preliminary and very short testing suggests that the last release of VDrift works fine on leopard, but svn trunk reproducibly causes a kernel panic when shaders are enabled. i don't think there is much we can do though, it seems like apple should fix their opengl/drivers.

btw. is it normal to get "EXCEPTION: Vamos_Body::Frame::axis_angle produced NaN axis angle" on some cars?
abs1nth Wrote:is it normal to get "EXCEPTION: Vamos_Body::Frame::axis_angle produced NaN axis angle" on some cars?

No, it isn't, I thought I fixed those. What car/track combinations give you this?
joevenzon Wrote:No, it isn't, I thought I fixed those. What car/track combinations give you this?

on "indian hill" it happens with these cars (the other ones work fine):
3S
C7
CO
CS
F1
FE
FF
M3
M7
M8
MC
MI
NS
RG
SB
TC
TL
XG
XM

i don't know if the situation would change when going back to Mac OS X 10.4.10 or opcode-ODE - but if it becomes necessary i could find out.

Code:
Frame axis_angle conversion resulted in: nan,nan,nan,nan
Angle is: nan
EXCEPTION: Vamos_Body::Frame::axis_angle produced NaN axis angle
I haven't upgraded to 10.5 yet, I'll check some of these cars on indian hill tonight.
Checked - this doesn't seem to exist in 10.4.
So it's just on indian hill?
Where's the version with Indian Hill for mac? Has it been released yet?
Indian hill distribution for mac? As far as I know it's exclusive to one place:

http://cotharyus.net/

Look for the downloads section.
joevenzon Wrote:So it's just on indian hill?

no but i couldnt test every track/car combination for obvious reason. i could test if the list is the same on another "known good" track. any suggestions?
Try Le Mans. When I'm testing cars and doing setups, that's my favorite track to use, it has been working well, and as far as I know, has not changed.
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