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Full Version: Video Card Features and Performance with Latest SVN (R1750+)
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I need to collect some data about performance with the new draw code in SVN rev 1750 and up.

How fast is your processor? What video card do you have? What's the FPS range on Laguna Seca and the XS? What do you get for these lines (shown on the console when vdrift starts up):

Code:
Card supports: drawbuf4 auxbuf4 multitexturing4 antialiasing anisotropy16 cubemapping shaders texture_rectangle depth_texture shadow
Card does not support:
Processor: Dual Core 2 2.17 Ghz
Graphics card: Mobile 945GM
Card supports: drawbuf601486256 auxbuf0 multitexturing8 antialiasing anisotropy2 cubemapping shaders texture_rectangle depth_texture shadow
Card does not support:


45-55 FPS (shaders disabled manuall in src/graphics.cpp) Heads-up Display: On, Resolution 800x600, Color Depth 16bbp ,View distance low; Antistrophic Filter Off, Antialiasing Off, Lighting quality Low, Reflection quality low (I don't know if these settings work but I report them anyways
on my laptop:

Processor: Pentium M 1600MHz
Graphics card: Radeon R250 [Mobility FireGL 9000]
Card supports: drawbuf-1080685692 auxbuf0 multitexturing6 antialiasing anisotropy16 cubemapping texture_rectangle
Card does not support: shaders depth_texture shadow

at laguna seca i get 40-60fps with the new code, but this is probably because the textures used are small. at barcelona i get killed. this is where it would be nice to have the ability to load smaller size textures.

--alex--
My comp:

Quote:Card supports: drawbuf4 auxbuf4 multitexturing4 antialiasing anisotropy16 cubemapping shaders texture_rectangle depth_texture shadow
Card does not support:

Laguna Seca, XS, 1280x1024, everything on high or enabled:
60-45 fps

AMD Athlon™ 64 X2 Dual Core Processor 4600+
GeForce 7950 GT, 512MB