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I've download SVN version of VDrift (1635, 2007-03-24).
Successfully compile it and install.
All is runs well. Except one little thing.
Is it possible to use handbrakes?
In Need For Speed (or games something like this) to get to the turn correctly, I usually use HANDBRAKES + TURN_LEFT (or TURN_RIGHT). But in VDrift more efficient is switch to "1 gear" to correctly pass the turn.
Handbrakes are no use. They even doesn't decreasing the car's speed.
Is it possible to increase effectiveness of handbrackes?
Some cars' handbrakes are better than others. There is a handbrake parameter in each car file that is a multiplier for the rear brake pressure. This should probably be increased on cars where the handbrake feels too weak.

If you have time, we'd really appreciate it if you tested out all the cars and tell us which handbrakes are good and which aren't. This would help us fix them all. Smile
Ok. I did it. I've check them all. I've test them on "Road Atlanta" in practice mode.
Now, my opinion. Following cars have bad handbrakes (say, 4 points of 10 possible): AX2, CS, F1, NS, SB, XS (and, may be FF, G4, RS2). Most of other cars have awful handbrakes (3/10). And FE, M8, TL2, XG, Z06 are have no handbrakes AT ALL (2/10). It's useless to press on SPACE here.
On my opinion, coefficient of HandBrackes should be increased by 2. On ALL of the CARS.
Right now it's almost impossible to go on turn. Inertion of every car is very big. I'm pressing on RIGHT/LEFT button, but car is simply "flying on straight line"...
May be increasing handbrakes value can solve the problem...

If somebody's interesting, I can post all numbers from my table. There are following cells here:
- CarName;
- HowFastCarIncreasingSpeed;
- HowGoodHandBrakesAre;
- HowEaselyCanCarLosseControl;
- TotalControl.
But I must say that is ONLY my opinion. Nothing more, nothing less. And ALL of these results ARE only MINE preconceived opinion. 8)

And one more little thing.
There are some car models bugs in: FE, M8, RS2. Ican see through them road under car. 8( And XM model has "partially see-through effect".
Excellent! Thank you. So there are some cars that have good handbrakes, I guess, since you didn't mention those? I wonder if those are the cars which have had their brake strength increased.

I am interested in seeing your table too. It's always good to see what people think of the cars and how easy they are to drive. This helps us make improvements to them.

As for the model bugs, the cars you mentioned simply do not have an interior model yet. We went ahead and released those cars because they're fun to drive anyway. Smile But, it is distracting to see the road going by all the time, like you're driving in Fred Flintstone's car. Hopefully we can get at least a simple floor in there to cover things up.
thelusiv Wrote:Excellent! Thank you.
You're welcome. It was fun to play with all these cars. 8)

thelusiv Wrote:So there are some cars that have good handbrakes, I guess, since you didn't mention those? I wonder if those are the cars which have had their brake strength increased.
Errrr.... no. As I said, there are three groups of cars: cars with BAD h.b., with awful h.b., and with NO h.b. at all. There are no cars with GOOD h.b. right now on my VERY HUMBLE opinion. Sorry. ;-)

thelusiv Wrote:I am interested in seeing your table too. It's always good to see what people think of the cars and how easy they are to drive. This helps us make improvements to them.

Well, ok. What's best way to put it here? Is it possible to attach file with XLS table? Or I can just put it here in following way:
3S 6 5 4 4
AX2 8 3 4 8

thelusiv Wrote:As for the model bugs, the cars you mentioned simply do not have an interior model yet. We went ahead and released those cars because they're fun to drive anyway. Smile
Ah. I see.
Is it planning to put here some models like BMW Z4/Mazda Miata/Dodge Viper? In GTA there is my favorite car model, Banshee. It looks SO goooood... 8)

thelusiv Wrote:But, it is distracting to see the road going by all the time, like you're driving in Fred Flintstone's car. Hopefully we can get at least a simple floor in there to cover things up.
Well... I hope it works. 8)
To make new cars we need either an already completed model to import, or a blueprint to create a model from (this takes a lot longer).

As for your table you can put it up somewhere on the web and link to the xls file or just paste it in like you did before, but that's a little harder to read.

One thing to keep in mind when thinking about brakes is that some of our cars' brakes are overall too weak. The way to tell is if you can lock up the brakes when trying to stop at high speed. If you're going about 60 MPH and you hold the brakes all the way down, the ABS should come on. If it doesn't, then the car's brakes are too weak to begin with, and we need to fix that before we fix the handbrake value, because the handbrake is based off the rear brake strength.
I 've already seen this problem with G4 and I'm trying to find a solution.
I've found this link to get some info:

http://www.gt40.co.uk/gt40.html
http://www.gt40.co.uk/gt40st11.html
http://www.gt40.co.uk/gt40st10.html

Is it possible to have all car list like this:

* C7 (Lotus Super 7)
* CT (Porsche Carerra Turbo)
* F1 (modern F1 car)
* M8 (Mazda RX-8 )
* NS (Nissan Skyline)
* RS2 (Subaru Impreza RS2.5)
* TL2 (Toyota Levin - new model)

Thanks.

pwp71
I think gt40.co.uk has provided some of the specs for the car already so that's a good place to go.

I'm afraid we can't list the cars as their real names because the names are copyrighted. However I'd like to set up a page on the wiki for each car telling a little about it, including what it's modeled after.
The names are trademarked, not copyrighted. With trademarks, you can use the name or the likeness, but not both. So we could have a turtle that you drive around and call it a Ford GT40, or we could have a car that looks exactly like a Ford GT40 but call it a G4. We went with the latter option. :-) But I think we definitely should have some info in the wiki as thelusiv suggests. Also, I'm a proponent of adding a way to easily re-name the cars so you could display whatever names you want (for example, the real names) on your installation of vdrift.
Right, sorry I meant trademarked, not copyrighted, oops! :oops: