08-23-2012, 09:49 AM
Hi everyone!
i get an GL3 Shader Error (see log below) when i start vdrift, so it switches to GL2 for rendering. Is there a way to fix this, so i can use GL3 instead of GL2?
Another problem is that vdrift uses the CPU instead of GPU to render the scene, although it recognises my graphics card.
i have a nvidia quadro 2000 and using driver version 297.03. Vdrift (development version) is running on a windows 7 x64 operating system.
Here's the log:
Here's the profiling, where you can see that the rendering is done on the cpu:
![[Image: unbenanntyjv.png]](http://img822.imageshack.us/img822/4294/unbenanntyjv.png)
thanks for your help!
i get an GL3 Shader Error (see log below) when i start vdrift, so it switches to GL2 for rendering. Is there a way to fix this, so i can use GL3 instead of GL2?
Another problem is that vdrift uses the CPU instead of GPU to render the scene, although it recognises my graphics card.
i have a nvidia quadro 2000 and using driver version 297.03. Vdrift (development version) is running on a windows 7 x64 operating system.
Here's the log:
Code:
INFO: Starting VDrift: development-full, Revision: latest, O/S: Windows
INFO: Home directory: C:\Users\student
INFO: Settings file: C:\Users\student\Documents\VDrift/VDrift.config
INFO: Data directory: data
INFO: Temporary directory: C:\Users\student\Documents\VDrift/tmp
INFO: Log file: C:\Users\student\Documents\VDrift/log.txt
INFO: Disabling antialiasing
INFO: Video card information:
GL Vendor: NVIDIA Corporation
GL Renderer: Quadro 2000/PCIe/SSE2
GL Version: 4.2.0
Texture units: 4 full, 32 partial
Maximum texture size: 16384
Maximum varying floats: 124
INFO: Initialized GLEW 1.7.0
INFO: Loading data/shaders/gl3/vdrift1.rhr...
INFO: Loaded data/shaders/gl3/vdrift1.rhr
ERROR: Unable to compile shader deferredaa.frag from file data/shaders/gl3/deferredaa.frag:
0(903) : error C7532: global function textureGather requires "#version 400" or later
0(903) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(904) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(904) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
ERROR: Initialization of GL3 renderer failed; that's OK, falling back to GL 1 or 2
INFO: Using GLEW 1.7.0
INFO: Maximum color attachments: 8
INFO: Maximum draw buffers (1 required): 8
INFO: Loaded shader package simple
INFO: Loaded shader package simple, variant simple_premult
INFO: Loaded shader package simple, variant simple_gamma_premult
INFO: Loaded shader package simple, variant simple_gamma
INFO: Loaded shader package simple, variant simplecar
INFO: Loaded shader package tonemap
INFO: Loaded shader package gbufferfill
INFO: Loaded shader package gbufferfill, variant gbufferfillcar
INFO: Loaded shader package lightaccumulate, variant lightaccumulate_initial
INFO: Loaded shader package lightaccumulate, variant lightaccumulate_omni
INFO: Loaded shader package depthgen
INFO: Loaded shader package depthgen, variant depthgennoalpha
INFO: Loaded shader package distancefield
INFO: Loaded shader package deferredskybox
INFO: Loaded shader package deferredskyboxblend
INFO: Loaded shader package softparticle
INFO: Loaded shader package ppdepthadjust
INFO: Loaded shader package ppdepthadjust, variant ppcopy
INFO: Loaded shader package ppdepthadjust, variant ppcopy_gamma
INFO: Loaded shader package deferredshadows
INFO: Loaded shader package ssao
INFO: Loaded shader package ssao_blur
INFO: Loaded shader package deferredaa
INFO: Successfully enabled shaders
INFO: Initialized render output: full_scene_depth (FBO)
INFO: Initialized render output: full_scene_color (FBO)
INFO: Initialized render output: full_scene_tonemapped (FBO)
INFO: Initialized render output: normal_xy (FBO)
INFO: Initialized render output: material_properties (FBO)
INFO: Initialized render output: diffuse_albedo (FBO)
INFO: Initialized render output: log_luminance (FBO)
INFO: Initialized render output: log_luminance_tiny (FBO)
INFO: Maximum anisotropy: 16
INFO: 1 joystick found:
INFO: 0. Logitech G27 Racing Wheel USB
INFO: Loading car controls from: C:\Users\student\Documents\VDrift/controls.config
INFO: Update status file C:\Users\student\Documents\VDrift/updates.config will be created
INFO: Update status file C:\Users\student\Documents\VDrift/updates.config will be created
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 2048
Size: 8192
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: Force feedback enabled.
INFO: Loading track from path: data/tracks/garage
INFO: Loaded surfaces file, 7 surfaces.
INFO: No lap sequence found. Lap timing will not be possible.
INFO: Car loading was successful: Audi TT
INFO: Got quit message from GUI. Shutting down...
INFO: Profiling summary:
render: 77.6241 %
scenegraph: 12.1619 %
sound: 0.185457 %
INFO: Shutting down...
INFO: Exiting
Here's the profiling, where you can see that the rendering is done on the cpu:
![[Image: unbenanntyjv.png]](http://img822.imageshack.us/img822/4294/unbenanntyjv.png)
thanks for your help!