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Hi everyone,

I just learned about vdrift and would like to know more about its structure and how it works. I'm downloading the source now and when I do, is there a roadmap or design doc on how the project is structured?

I understand that OpenGL 3.3 is being used as the future renderer. I also see someone's doing a branch involving OGRE. Which section(s) of the source involve the OpenGL work and renderer? (If there's a FAQ here or documentation link discussing all this then my apologies, but I don't see it.)
Hi larryq

Quote:Which section(s) of the source involve the OpenGL work and renderer
You might want to look into GRAPHICS_SDLGL class. The draw loop is GAME::BeginDraw(), GAME::FinishDraw()

Doxygen: http://vdrift.net/doxygen/trunk/
The wiki has some information as well:
http://wiki.vdrift.net/Category:Development