01-17-2011, 12:32 AM
Hi everyone,
I just learned about vdrift and would like to know more about its structure and how it works. I'm downloading the source now and when I do, is there a roadmap or design doc on how the project is structured?
I understand that OpenGL 3.3 is being used as the future renderer. I also see someone's doing a branch involving OGRE. Which section(s) of the source involve the OpenGL work and renderer? (If there's a FAQ here or documentation link discussing all this then my apologies, but I don't see it.)
I just learned about vdrift and would like to know more about its structure and how it works. I'm downloading the source now and when I do, is there a roadmap or design doc on how the project is structured?
I understand that OpenGL 3.3 is being used as the future renderer. I also see someone's doing a branch involving OGRE. Which section(s) of the source involve the OpenGL work and renderer? (If there's a FAQ here or documentation link discussing all this then my apologies, but I don't see it.)