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Development

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Threads

  1. Lighting in Vdrift (3 Replies)
  2. Cylinder wheels question (5 Replies)
  3. Few comments on GUI (2 Replies)
  4. DDS and shaders (6 Replies)
  5. Directional stability (14 Replies)
  6. Conversion Of Old Tracks To Newer Ones (7 Replies)
  7. Tire model woes (11 Replies)
  8. GUI changes (7 Replies)
  9. Adding Custom Setting (3 Replies)
  10. Collision Detection (4 Replies)
  11. OUYA Port? (0 Replies)
  12. Race Events (3 Replies)
  13. Framerate (9 Replies)
  14. Developer with VDrift (8 Replies)
  15. GL2/1 renderer cleanup (2 Replies)
  16. blender (3 Replies)
  17. Gasoline current consumption? (1 Reply)
  18. New sim code (60 Replies)
  19. Building on Debian (1 Reply)
  20. Calculation of acceleration (2 Replies)
  21. Breaking up the GAME module (1 Reply)
  22. Pacejka again (11 Replies)
  23. VDrift Data on GitHub (6 Replies)
  24. Tracks developpement (25 Replies)
  25. Engine friction model (12 Replies)
  26. F1 2012 (6 Replies)
  27. No shader mode lighting (4 Replies)
  28. VDrift 2012-07-22c patch (Linux) (1 Reply)
  29. VDrift 2012-07-22b patch (1 Reply)
  30. VDrift 2012-07-22a patch (5 Replies)
  31. New release (6 Replies)
  32. Force Feedback on Win/Mac/Linux (1 Reply)
  33. Support more opponents (116 Replies)
  34. Can't load any track (13 Replies)
  35. Replays with opponent cars (2 Replies)
  36. question about stepSimulation (4 Replies)
  37. 2011-10-22 stable release (25 Replies)
  38. Clutch not locked but not slipping?? (19 Replies)
  39. mass, force and tire load (7 Replies)
  40. AI Improvement (4 Replies)
  41. physics, weight transfert (13 Replies)
  42. Removing settings cancel option from gui (3 Replies)
  43. crash new code (3 Replies)
  44. rendering by Ogre (60 Replies)
  45. git help (2 Replies)
  46. Garage menu background (8 Replies)
  47. Smooth road surfaces (11 Replies)
  48. Help Needed (10 Replies)
  49. physics feeling (3 Replies)
  50. compile with visual studio (7 Replies)
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