Feature Requests
Important Threads
- Features (1 Reply)
Threads
- some ideas (6 Replies)
- Calibration utility for Wheels in game (3 Replies)
- Simulation Mode? (7 Replies)
- An easy way to improve Force Feedback (3 Replies)
- 4wd: torque split front-to-rear other than 50/50? (14 Replies)
- Car Color (5 Replies)
- Let's Play (4 Replies)
- Car sound features (3 Replies)
- More animations (4 Replies)
- Shader hack ? (3 Replies)
- Multiplayer/Lan Play (7 Replies)
- Free Roam (0 Replies)
- A few questions and proposals for the developers and artists (5 Replies)
- Multilanguage (108 Replies)
- OSM2World support (2 Replies)
- Where are the in and outputs of the engine? (1 Reply)
- New rendering options (0 Replies)
- Time/Weather Options (8 Replies)
- More predefined views (7 Replies)
- Shiny roads (30 Replies)
- Different game types / win modes (9 Replies)
- smooth tires (4 Replies)
- main menú redesigning. (3 Replies)
- Where is reverse gear? (5 Replies)
- NOS (10 Replies)
- New Cars (4 Replies)
- logging distance, speed, acceleration data (7 Replies)
- Publishing the app (2 Replies)
- Rotating steering wheel (8 Replies)
- Car real names :) (8 Replies)
- Keeping bullet up to date :) (3 Replies)
- All meshes and textures in car folder (5 Replies)
- Graphical feature requests (12 Replies)
- More than four laps (3 Replies)
- Ideas on track format (16 Replies)
- Keep orbit camera above ground (3 Replies)
- More languages (3 Replies)
- Configurable Screenshot save formats (2 Replies)
- Track Debugging Improvement (2 Replies)
- tyre/tire selection (51 Replies)
- Full car coloring with skins (25 Replies)
- More than 3 opponents (3 Replies)
- Feature ideas (2 Replies)
- Open source graphics card driver support (2 Replies)
- Driving the whole world - with Google maps / earth data! (14 Replies)
- ingame paint selection (9 Replies)
- True Type Font Support (4 Replies)
- show ai speed/gear (5 Replies)
- Maemo Port (1 Reply)
- Linux 64 and 32 bit packages for latest vdrift (25 Replies)