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Feature Requests

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Important threads

  1. Features (1 Reply)

Threads

  1. 4wd: torque split front-to-rear other than 50/50? (14 Replies)
  2. Car Color (5 Replies)
  3. Let's Play (4 Replies)
  4. Car sound features (3 Replies)
  5. More animations (4 Replies)
  6. some ideas (4 Replies)
  7. Shader hack ? (3 Replies)
  8. Multiplayer/Lan Play (8 Replies)
  9. Free Roam (0 Replies)
  10. A few questions and proposals for the developers and artists (5 Replies)
  11. Multilanguage (108 Replies)
  12. OSM2World support (2 Replies)
  13. Where are the in and outputs of the engine? (1 Reply)
  14. New rendering options (1 Reply)
  15. Time/Weather Options (8 Replies)
  16. More predefined views (7 Replies)
  17. Shiny roads (30 Replies)
  18. Different game types / win modes (9 Replies)
  19. smooth tires (4 Replies)
  20. main menú redesigning. (3 Replies)
  21. Where is reverse gear? (5 Replies)
  22. NOS (10 Replies)
  23. New Cars (4 Replies)
  24. logging distance, speed, acceleration data (7 Replies)
  25. Publishing the app (2 Replies)
  26. Rotating steering wheel (8 Replies)
  27. Car real names :) (8 Replies)
  28. Keeping bullet up to date :) (3 Replies)
  29. All meshes and textures in car folder (5 Replies)
  30. Graphical feature requests (12 Replies)
  31. More than four laps (3 Replies)
  32. Ideas on track format (16 Replies)
  33. Keep orbit camera above ground (3 Replies)
  34. More languages (3 Replies)
  35. Configurable Screenshot save formats (2 Replies)
  36. Track Debugging Improvement (2 Replies)
  37. tyre/tire selection (51 Replies)
  38. Full car coloring with skins (25 Replies)
  39. More than 3 opponents (3 Replies)
  40. Feature ideas (2 Replies)
  41. Open source graphics card driver support (2 Replies)
  42. Driving the whole world - with Google maps / earth data! (14 Replies)
  43. ingame paint selection (9 Replies)
  44. True Type Font Support (4 Replies)
  45. show ai speed/gear (5 Replies)
  46. Maemo Port (1 Reply)
  47. Linux 64 and 32 bit packages for latest vdrift (25 Replies)
  48. internationalization (2 Replies)
  49. Auto-drift (5 Replies)
  50. Model Preview Rotation (3 Replies)
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