#include "utility.h"#include "textures.h"#include <fstream>#include <sys/types.h>#include <dirent.h>Include dependency graph for utility.cpp:

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Defines | |
| #define | GL_GLEXT_PROTOTYPES |
| #define | CROSS(dest, v1, v2) |
| #define | DOT(v1, v2) (v1[0]*v2[0]+v1[1]*v2[1]+v1[2]*v2[2]) |
| #define | SUB(dest, v1, v2) dest[0]=v1[0]-v2[0]; dest[1]=v1[1]-v2[1]; dest[2]=v1[2]-v2[2]; |
| #define | ADD(dest, v1, v2) dest[0]=v1[0]+v2[0]; dest[1]=v1[1]+v2[1]; dest[2]=v1[2]+v2[2]; |
| #define | MULT(dest, v, factor) dest[0]=factor*v[0]; dest[1]=factor*v[1]; dest[2]=factor*v[2]; |
| #define | SET(dest, src) dest[0]=src[0]; dest[1]=src[1]; dest[2]=src[2]; |
| #define | SORT(a, b) |
| #define | SORT2(a, b, smallest) |
| #define | ISECT(VV0, VV1, VV2, D0, D1, D2, isect0, isect1) |
| #define | COMPUTE_INTERVALS(VV0, VV1, VV2, D0, D1, D2, D0D1, D0D2, isect0, isect1) |
| #define | EDGE_EDGE_TEST(V0, U0, U1) |
| #define | EDGE_AGAINST_TRI_EDGES(V0, V1, U0, U1, U2) |
| #define | POINT_IN_TRI(V0, U0, U1, U2) |
| #define | NEWCOMPUTE_INTERVALS(VV0, VV1, VV2, D0, D1, D2, D0D1, D0D2, A, B, C, X0, X1) |
| #define | FABS(x) ((float)fabs(x)) |
Functions | |
| void | isect2 (float VTX0[3], float VTX1[3], float VTX2[3], float VV0, float VV1, float VV2, float D0, float D1, float D2, float *isect0, float *isect1, float isectpoint0[3], float isectpoint1[3]) |
| int | coplanar_tri_tri (float N[3], float V0[3], float V1[3], float V2[3], float U0[3], float U1[3], float U2[3]) |
| int | compute_intervals_isectline (float VERT0[3], float VERT1[3], float VERT2[3], float VV0, float VV1, float VV2, float D0, float D1, float D2, float D0D1, float D0D2, float *isect0, float *isect1, float isectpoint0[3], float isectpoint1[3]) |
| int | NoDivTriTriIsect (float V0[3], float V1[3], float V2[3], float U0[3], float U1[3], float U2[3]) |
| VERTEX | NormalFromTri (VERTEX *tri) |
| float | PointToTriDistance (VERTEX norm, float d, VERTEX point) |
Variables | |
| const float | DEG2RAD = 3.14159 / 180.0 |
| bool | verbose_output |
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Definition at line 1286 of file utility.cpp. Referenced by isect2(). |
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Value: if(D0D1>0.0f) \ { \ /* here we know that D0D2<=0.0 */ \ /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \ ISECT(VV2,VV0,VV1,D2,D0,D1,isect0,isect1); \ } \ else if(D0D2>0.0f) \ { \ /* here we know that d0d1<=0.0 */ \ ISECT(VV1,VV0,VV2,D1,D0,D2,isect0,isect1); \ } \ else if(D1*D2>0.0f || D0!=0.0f) \ { \ /* here we know that d0d1<=0.0 or that D0!=0.0 */ \ ISECT(VV0,VV1,VV2,D0,D1,D2,isect0,isect1); \ } \ else if(D1!=0.0f) \ { \ ISECT(VV1,VV0,VV2,D1,D0,D2,isect0,isect1); \ } \ else if(D2!=0.0f) \ { \ ISECT(VV2,VV0,VV1,D2,D0,D1,isect0,isect1); \ } \ else \ { \ /* triangles are coplanar */ \ return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \ } Definition at line 1319 of file utility.cpp. |
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Value: dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \
dest[1]=v1[2]*v2[0]-v1[0]*v2[2]; \
dest[2]=v1[0]*v2[1]-v1[1]*v2[0];
Definition at line 1277 of file utility.cpp. Referenced by UTILITY::IntersectTriangleD(), UTILITY::IntersectTriangleF(), UTILITY::MollerTriTriIsectWithLine(), and NoDivTriTriIsect(). |
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Definition at line 1282 of file utility.cpp. Referenced by UTILITY::IntersectTriangleD(), UTILITY::IntersectTriangleF(), UTILITY::MollerTriTriIsectWithLine(), and NoDivTriTriIsect(). |
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Value: { \
float Ax,Ay,Bx,By,Cx,Cy,e,d,f; \
Ax=V1[i0]-V0[i0]; \
Ay=V1[i1]-V0[i1]; \
/* test edge U0,U1 against V0,V1 */ \
EDGE_EDGE_TEST(V0,U0,U1); \
/* test edge U1,U2 against V0,V1 */ \
EDGE_EDGE_TEST(V0,U1,U2); \
/* test edge U2,U1 against V0,V1 */ \
EDGE_EDGE_TEST(V0,U2,U0); \
}
Definition at line 1373 of file utility.cpp. Referenced by coplanar_tri_tri(). |
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Value: Bx=U0[i0]-U1[i0]; \ By=U0[i1]-U1[i1]; \ Cx=V0[i0]-U0[i0]; \ Cy=V0[i1]-U0[i1]; \ f=Ay*Bx-Ax*By; \ d=By*Cx-Bx*Cy; \ if((f>0 && d>=0 && d<=f) || (f<0 && d<=0 && d>=f)) \ { \ e=Ax*Cy-Ay*Cx; \ if(f>0) \ { \ if(e>=0 && e<=f) return 1; \ } \ else \ { \ if(e<=0 && e>=f) return 1; \ } \ } Definition at line 1353 of file utility.cpp. |
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Definition at line 1685 of file utility.cpp. Referenced by NoDivTriTriIsect(). |
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Definition at line 26 of file utility.cpp. |
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Value: isect0=VV0+(VV1-VV0)*D0/(D0-D1); \
isect1=VV0+(VV2-VV0)*D0/(D0-D2);
Definition at line 1314 of file utility.cpp. |
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Definition at line 1288 of file utility.cpp. Referenced by isect2(). |
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Definition at line 1652 of file utility.cpp. Referenced by NoDivTriTriIsect(). |
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Value: { \
float a,b,c,d0,d1,d2; \
/* is T1 completly inside T2? */ \
/* check if V0 is inside tri(U0,U1,U2) */ \
a=U1[i1]-U0[i1]; \
b=-(U1[i0]-U0[i0]); \
c=-a*U0[i0]-b*U0[i1]; \
d0=a*V0[i0]+b*V0[i1]+c; \
\
a=U2[i1]-U1[i1]; \
b=-(U2[i0]-U1[i0]); \
c=-a*U1[i0]-b*U1[i1]; \
d1=a*V0[i0]+b*V0[i1]+c; \
\
a=U0[i1]-U2[i1]; \
b=-(U0[i0]-U2[i0]); \
c=-a*U2[i0]-b*U2[i1]; \
d2=a*V0[i0]+b*V0[i1]+c; \
if(d0*d1>0.0) \
{ \
if(d0*d2>0.0) return 1; \
} \
}
Definition at line 1386 of file utility.cpp. Referenced by coplanar_tri_tri(). |
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Definition at line 1290 of file utility.cpp. Referenced by UTILITY::MollerTriTriIsectWithLine(). |
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Value: if(a>b) \ { \ float c; \ c=a; \ a=b; \ b=c; \ } Definition at line 1293 of file utility.cpp. Referenced by NoDivTriTriIsect(). |
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Value: if(a>b) \ { \ float c; \ c=a; \ a=b; \ b=c; \ smallest=1; \ } \ else smallest=0; Definition at line 1303 of file utility.cpp. Referenced by UTILITY::MollerTriTriIsectWithLine(). |
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Definition at line 1284 of file utility.cpp. Referenced by UTILITY::IntersectTriangleD(), UTILITY::IntersectTriangleF(), isect2(), UTILITY::MollerTriTriIsectWithLine(), and NoDivTriTriIsect(). |
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Definition at line 1476 of file utility.cpp. References isect2(). Referenced by UTILITY::MollerTriTriIsectWithLine(). |
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Definition at line 1427 of file utility.cpp. References EDGE_AGAINST_TRI_EDGES, and POINT_IN_TRI. Referenced by UTILITY::MollerTriTriIsectWithLine(). |
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Definition at line 1411 of file utility.cpp. References ADD, MULT, and SUB. Referenced by compute_intervals_isectline(), UTILITY::MollerTriTriIsectWithLine(), and NoDivTriTriIsect(). |
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Definition at line 1687 of file utility.cpp. References CROSS, DOT, EPSILON, FABS, isect2(), NEWCOMPUTE_INTERVALS, SORT, and SUB. Referenced by UTILITY::BruteForceTriangleIntersectionF(), and UTILITY::BruteForceTriangleIntersectionF2(). |
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Definition at line 1854 of file utility.cpp. References VERTEX::normalize(). Referenced by UTILITY::BruteForceTriangleIntersectionF2(). |
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Definition at line 1863 of file utility.cpp. |
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Definition at line 54 of file utility.cpp. Referenced by UTILITY::DrawEllipse(). |
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1.4.6