#include <stdio.h>#include <GL/gl.h>#include <GL/glu.h>#include <SDL/SDL.h>#include <SDL/SDL_image.h>#include <string>#include <iostream>#include <fstream>#include <cmath>#include <cassert>#include <vamos/geometry/Three_Vector.h>#include <vamos/geometry/Three_Matrix.h>#include "utility.h"#include "timer.h"#include "gamestate.h"#include "globals.h"Include dependency graph for replay.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Classes | |
| struct | REPLAY_PACKET |
| struct | FUNCTION_MEMORY |
| struct | FUNCTION_MEMORY_SYNC |
| class | CARSTATE |
| class | REPLAY |
Defines | |
| #define | MAX_PACKETS 83000 |
| #define | FUNCTION_CHARS 50 |
| #define | MAX_STATES 3600 |
| #define | REPLAY_VERSION "VDRIFTREPLAYV06" |
| #define | CHAR_FUNCNUM 0 |
| #define | CHAR_STATE 1 |
| #define | CHARDATA_SIZE 2 |
| #define | FUNCTION_NETCONTROL 255 |
| #define | FUNCTION_STATEINFO 254 |
| #define | FUNCTION_NOOP 253 |
| #define | FUNCTION_PACKET_ARRAY 252 |
| #define | STATE_FREQUENCY 1.0 |
| #define | DBG_REPLAY false |
| #define | _REPLAY_H |
|
|
|
|
|
Definition at line 62 of file replay.h. Referenced by REPLAY::Get_CharFuncnum(), REPLAY::IncrementFrame(), MULTIPLAY::QueuePacket(), and MULTIPLAY::UpdateFuncmem(). |
|
|
Definition at line 63 of file replay.h. Referenced by REPLAY::Get_CharState(), REPLAY::IncrementFrame(), MULTIPLAY::QueuePacket(), and MULTIPLAY::UpdateFuncmem(). |
|
|
|
|
|
Definition at line 74 of file replay.h. Referenced by REPLAY::GetNextState(), and REPLAY::PlayProcessFrame(). |
|
|
Definition at line 56 of file replay.h. Referenced by MULTIPLAY::ExchangeWorldInfo(), REPLAY::Get_FuncChars(), REPLAY::PlayStart(), and REPLAY::WriteHeader(). |
|
|
Definition at line 66 of file replay.h. Referenced by REPLAY::Get_FuncNetControl(). |
|
|
Definition at line 68 of file replay.h. Referenced by REPLAY::Get_FuncNoop(). |
|
|
Definition at line 69 of file replay.h. Referenced by REPLAY::Get_FuncPacketArray(). |
|
|
Definition at line 67 of file replay.h. Referenced by REPLAY::Get_FuncStateInfo(), and REPLAY::WritePackets(). |
|
|
Definition at line 53 of file replay.h. Referenced by REPLAY::AddRecord(), REPLAY::IncrementFrame(), and REPLAY::Recording(). |
|
|
Definition at line 58 of file replay.h. Referenced by REPLAY::RememberCarState(), and REPLAY::REPLAY(). |
|
|
Definition at line 60 of file replay.h. Referenced by REPLAY::PlayStart(), and REPLAY::WriteHeader(). |
|
|
Definition at line 72 of file replay.h. Referenced by REPLAY::Jump(), MULTIPLAY::ReceiveState(), and MULTIPLAY::SendState(). |
1.4.6