src/replay.cpp File Reference

#include "replay.h"

Include dependency graph for replay.cpp:

Go to the source code of this file.

Functions

float FrameTime ()
void ResetWorld (bool fullreset)
void LoadWorld ()


Function Documentation

float FrameTime  ) 
 

Definition at line 219 of file main.cpp.

void LoadWorld  ) 
 

Definition at line 876 of file main.cpp.

References MESSAGEQ::AddMessage(), backdrop, PARTICLE::Clear(), OBJECTS::Collide(), TRACK::CollideRoads(), BEZIER::CollideSubDivQuadSimpleNorm(), data_dir, VERTEX::DebugPrint(), SETTINGS::Get(), GAMESTATE::GetCarName(), SETTINGS::GetDataDir(), TRACK::GetPatch(), GAMESTATE::GetTrackName(), VAMOSWORLD::Init(), BACKDROP::Init(), TRACK::Load(), LoadingScreen(), OBJECTS::LoadObjectsFromFolder(), mq1, VERTEX::normalize(), NULL, objects, particle, SOUNDMANAGER::Reload(), TIMER::Reset(), TIMER::ResetBest(), TIMER::ResetLast(), VERTEX::Scale(), VERTEX::ScaleR(), SelectCar(), VERTEX::Set(), GAMESTATE::SetCarName(), GAMESTATE::SetCarPaint(), settings, GAMESTATE::SetTrackName(), sound, state, timefactor, timer, track, UnloadWorld(), world, and VERTEX::y.

void ResetWorld bool  fullreset  ) 
 


Generated on Thu Oct 19 04:10:57 2006 by  doxygen 1.4.6