#include <stdio.h>#include <GL/gl.h>#include <GL/glu.h>#include <SDL/SDL.h>#include <SDL/SDL_image.h>#include <string>#include <iostream>#include <fstream>#include <cmath>#include <cassert>#include "quat.h"#include "textures.h"#include "globals.h"Include dependency graph for particles.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Classes | |
| struct | SINGLE_PARTICLE |
| class | PARTICLE |
Defines | |
| #define | MAX_PARTICLES 20 |
| #define | PARTICLE_TEXTURES 6 |
| #define | NUM_ROTATIONS 5 |
| #define | _PARTICLE_H |
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Definition at line 114 of file particles.h. |
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Definition at line 48 of file particles.h. Referenced by PARTICLE::AddParticle(), and PARTICLE::Draw(). |
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Definition at line 50 of file particles.h. Referenced by PARTICLE::DrawParticle(). |
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Definition at line 49 of file particles.h. Referenced by PARTICLE::Load(), and PARTICLE::~PARTICLE(). |
1.4.6