include/objects.h File Reference

#include <stdio.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <string>
#include <iostream>
#include <fstream>
#include <cmath>
#include <cassert>
#include <list>
#include <map>
#include "utility.h"
#include "quat.h"
#include "camera.h"
#include "model.h"
#include "joepack.h"
#include "globals.h"

Include dependency graph for objects.h:

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Classes

class  OBJECTTRI
class  OBJECTMODEL
class  OBJECTNODE
class  OBJCOLNODE
class  OBJCOLBRANCH
class  OBJECTCOLLISION
class  OBJECTS

Defines

#define TRIANGLES_PER_BBOX   1
#define COLLIDE_AND_DRIVE_TOGETHER   true
#define _OBJECTS_H


Define Documentation

#define _OBJECTS_H
 

Definition at line 175 of file objects.h.

#define COLLIDE_AND_DRIVE_TOGETHER   true
 

Definition at line 32 of file objects.h.

Referenced by OBJECTCOLLISION::AddColNode(), and OBJECTS::GetCollideAndDriveTogether().

#define TRIANGLES_PER_BBOX   1
 

Definition at line 30 of file objects.h.


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