#include <stdio.h>#include <GL/gl.h>#include <GL/glu.h>#include <SDL/SDL.h>#include <SDL/SDL_image.h>#include <string>#include <iostream>#include <fstream>#include <cmath>#include <cassert>#include <list>#include <map>#include "utility.h"#include "quat.h"#include "camera.h"#include "model.h"#include "joepack.h"#include "globals.h"Include dependency graph for objects.h:

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Classes | |
| class | OBJECTTRI |
| class | OBJECTMODEL |
| class | OBJECTNODE |
| class | OBJCOLNODE |
| class | OBJCOLBRANCH |
| class | OBJECTCOLLISION |
| class | OBJECTS |
Defines | |
| #define | TRIANGLES_PER_BBOX 1 |
| #define | COLLIDE_AND_DRIVE_TOGETHER true |
| #define | _OBJECTS_H |
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Definition at line 32 of file objects.h. Referenced by OBJECTCOLLISION::AddColNode(), and OBJECTS::GetCollideAndDriveTogether(). |
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1.4.6