#include <GL/gl.h>#include <GL/glu.h>#include <SDL/SDL.h>#include <fstream>#include <iostream>#include <string>#include "textures.h"#include "settings.h"#include "globals.h"Include dependency graph for logo.h:

This graph shows which files directly or indirectly include this file:

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Classes | |
| class | LOGO |
Defines | |
| #define | MAX_LOGOS 10 |
| #define | SECS_PER_LOGO 3.0f |
| #define | LOGO_FADE_SECS 0.5f |
| #define | FADE_OUT true |
| #define | LOGO_DIM 512 |
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Definition at line 38 of file logo.h. Referenced by LOGO::Draw(). |
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Definition at line 39 of file logo.h. Referenced by LOGO::Draw(). |
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Definition at line 37 of file logo.h. Referenced by LOGO::Draw(). |
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Definition at line 36 of file logo.h. Referenced by LOGO::Draw(), and LOGO::IncrementTime(). |
1.4.6