#include <iostream>#include <iterator>#include <stdio.h>#include "vamosworld.h"#include "controls.h"#include "mouse.h"#include "utility.h"#include "gui/widget.h"#include "gui/page.h"#include "gui/gui.h"#include "gui/button.h"#include "gui/calibrate.h"#include "gui/controlgrab.h"#include "gui/image.h"#include "gui/label.h"#include "gui/multi_image.h"#include "gui/slider.h"#include "gui/spinning_car.h"#include "gui/textbox.h"#include "gui/toggle.h"#include "gui/wheel.h"Include dependency graph for gui.cpp:

Go to the source code of this file.
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| void | Quit (int returnCode) |
| void | MainPause () |
| void | MainUnpause () |
| void | ReloadDisplay () |
| void | ResetWorld (bool fullreset) |
| bool | LoadWorld () |
| bool | UnloadWorld () |
Variables | |
| bool | verbose_output |
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Definition at line 876 of file main.cpp. Referenced by REPLAY::PlayStart(), and VGUI::Gui::ProcessAction(). |
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Definition at line 618 of file main.cpp. Referenced by handleKeyRelease(). |
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Cleaup and exit.
Definition at line 275 of file main.cpp. References error_log, gamecontrols, REPLAY::Recording(), replay, GAMESTATE::SetGameState(), state, STATE_EXIT, REPLAY::Stop(), verbose_output, and GAMECONTROLS::WriteControlFile(). Referenced by VGUI::Gui::ProcessAction(). |
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Definition at line 402 of file main.cpp. References ChangeDisplay(), cur_fullscreen, cur_screen_bpp, cur_screen_h, cur_screen_w, cur_tex_size, SETTINGS::Get(), objects, settings, showfps, tree_detail, VAMOSWORLD::UpdateSettings(), OBJECTS::UpdateSettings(), view_dist, and world. Referenced by VGUI::Gui::ProcessAction(). |
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Definition at line 2112 of file main.cpp. References GAMESTATE::GetCarName(), VAMOSWORLD::reset(), TIMER::Reset(), SelectCar(), state, timer, and world. Referenced by REPLAY::Start(). |
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Definition at line 859 of file main.cpp. References backdrop, BACKDROP::DeInit(), VAMOSWORLD::DeInit(), sound, SOUNDMANAGER::Unload(), and world. Referenced by LoadWorld(). |
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1.4.6