include/gamestate.h File Reference

#include <iostream>
#include "settings.h"
#include "globals.h"

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Classes

class  PLAYERINFO
class  GAMESTATE

Defines

#define MAX_PLAYERS   2
#define _GAMESTATE_H

Enumerations

enum  STATES {
  STATE_INIT = 0, STATE_LOGO = 1, STATE_INITIALMENU = 2, STATE_PLAYING = 3,
  STATE_STAGING = 4, STATE_EXIT = 100
}
enum  MODES { MODE_FREEDRIVE = 0, MODE_TIMETRIAL = 1, MODE_NETMULTIFREE = 2 }


Define Documentation

#define _GAMESTATE_H
 

Definition at line 80 of file gamestate.h.

#define MAX_PLAYERS   2
 

Definition at line 25 of file gamestate.h.

Referenced by MULTIPLAY::Connect(), MULTIPLAY::Disconnect(), MULTIPLAY::MULTIPLAY(), and MULTIPLAY::~MULTIPLAY().


Enumeration Type Documentation

enum MODES
 

Enumerator:
MODE_FREEDRIVE 
MODE_TIMETRIAL 
MODE_NETMULTIFREE 

Definition at line 38 of file gamestate.h.

enum STATES
 

Enumerator:
STATE_INIT 
STATE_LOGO 
STATE_INITIALMENU 
STATE_PLAYING 
STATE_STAGING 
STATE_EXIT 

Definition at line 27 of file gamestate.h.


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