#include <iostream>#include "settings.h"#include "globals.h"Include dependency graph for gamestate.h:

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Classes | |
| class | PLAYERINFO |
| class | GAMESTATE |
Defines | |
| #define | MAX_PLAYERS 2 |
| #define | _GAMESTATE_H |
Enumerations | |
| enum | STATES { STATE_INIT = 0, STATE_LOGO = 1, STATE_INITIALMENU = 2, STATE_PLAYING = 3, STATE_STAGING = 4, STATE_EXIT = 100 } |
| enum | MODES { MODE_FREEDRIVE = 0, MODE_TIMETRIAL = 1, MODE_NETMULTIFREE = 2 } |
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Definition at line 80 of file gamestate.h. |
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Definition at line 25 of file gamestate.h. Referenced by MULTIPLAY::Connect(), MULTIPLAY::Disconnect(), MULTIPLAY::MULTIPLAY(), and MULTIPLAY::~MULTIPLAY(). |
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Definition at line 38 of file gamestate.h. |
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Definition at line 27 of file gamestate.h. |
1.4.6