src/gamestate.cpp

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00001 /*
00002  *  This program is free software; you can redistribute it and/or modify
00003  *  it under the terms of the GNU General Public License as published by
00004  *  the Free Software Foundation; either version 2 of the License, or
00005  *  (at your option) any later version.
00006  *
00007  *  This program is distributed in the hope that it will be useful,
00008  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00009  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00010  *  GNU Library General Public License for more details.
00011  *
00012  *  You should have received a copy of the GNU General Public License
00013  *  along with this program; if not, write to the Free Software
00014  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00015  */
00016  
00017 #include "gamestate.h"
00018 
00019 GAMESTATE::GAMESTATE()
00020 {
00021         state = STATE_INIT;
00022 }
00023 
00024 void GAMESTATE::UpdateSettings()
00025 {
00026         int m;
00027         settings.Get( "game.game_mode", m );
00028         mode = (MODES)m;
00029 }
00030 
00031 STATES GAMESTATE::GetGameState()
00032 {
00033         return state;
00034 }
00035 
00036 void GAMESTATE::SetGameState(STATES newstate)
00037 {
00038         state = newstate;
00039 }
00040 
00041 void GAMESTATE::SetCarName(int p, string cn)
00042 {
00043         players[p].carname = cn;
00044         //cout << p << "," << cn << endl;
00045         if (p == 0) 
00046                 settings.Set("game.selected_car",cn);
00047 }
00048 
00049 void GAMESTATE::SetCarPaint(int p, int cp)
00050 {
00051         players[p].carpaint = cp;
00052         if (p == 0)
00053                 settings.Set("game.car_paint",cp);
00054 }

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