#include <stdio.h>#include <GL/gl.h>#include <GL/glu.h>#include <SDL/SDL.h>#include <SDL/SDL_image.h>#include <string>#include <sstream>#include <iostream>#include <fstream>#include <cmath>#include <cassert>#include <list>#include "utility.h"#include "keyman.h"#include "settings.h"#include "globals.h"Include dependency graph for controls.h:

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Classes | |
| class | CONTROL |
| class | GAMECONTROLS |
Defines | |
| #define | MAX_JOYSTICKS 32 |
| #define | MAX_AXES 10 |
| #define | _CONTROLS_H |
Enumerations | |
| enum | ControllerEnum { Joy, Key, Mouse, Unknown } |
| enum | JoyTypeEnum { Button, Axis, UnknownType } |
| enum | JoyAxisTypeEnum { Positive, Negative, Both } |
| enum | MouseTypeEnum { MButton, Motion, UnknownMouse } |
| enum | MouseDirEnum { Up, Down, Left, Right } |
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Definition at line 177 of file controls.h. |
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Definition at line 52 of file controls.h. Referenced by GAMECONTROLS::GAMECONTROLS(), GAMECONTROLS::GetCalibration(), GAMECONTROLS::LoadCalibration(), GAMECONTROLS::MinimizeCalibration(), and GAMECONTROLS::WriteCalibration(). |
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Definition at line 51 of file controls.h. Referenced by GAMECONTROLS::GAMECONTROLS(), GAMECONTROLS::GetCalibration(), GAMECONTROLS::LoadCalibration(), GAMECONTROLS::MinimizeCalibration(), and GAMECONTROLS::WriteCalibration(). |
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Definition at line 56 of file controls.h. |
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Definition at line 58 of file controls.h. |
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Definition at line 57 of file controls.h. |
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Definition at line 60 of file controls.h. |
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Definition at line 59 of file controls.h. |
1.4.6