Vamos_Body::Hinge Member List

This is the complete list of members for Vamos_Body::Hinge, including all inherited members.

ang_velocity() const Vamos_Body::Frame [inline]
axis_angle(double *angle) const Vamos_Body::Frame
contact(const Vamos_Geometry::Three_Vector &position, const Vamos_Geometry::Inertia_Tensor &inertia, const Vamos_Geometry::Three_Vector &velocity, double distance, const Vamos_Geometry::Three_Vector &normal, const Vamos_Geometry::Three_Vector &ang_velocity, Vamos_Geometry::Material_Handle)Vamos_Body::Particle [inline, virtual]
contact_position() const Vamos_Body::Particle [inline, virtual]
end_timestep()Vamos_Body::Exerter [inline, virtual]
Exerter()Vamos_Body::Exerter [inline]
find_forces()Vamos_Body::Exerter [inline, virtual]
force() const Vamos_Body::Particle [inline, virtual]
force_position() const Vamos_Body::Particle [inline, virtual]
Frame(const Vamos_Geometry::Three_Vector &position, const Vamos_Geometry::Three_Matrix &orientation)Vamos_Body::Frame
Frame(const Vamos_Geometry::Three_Vector &position)Vamos_Body::Frame
Frame()Vamos_Body::Frame
Hinge(const Vamos_Geometry::Three_Vector &position)Vamos_Body::Hinge
impulse() const Vamos_Body::Particle [inline, virtual]
input(const Vamos_Geometry::Three_Vector &torque, const Vamos_Geometry::Three_Vector &radius)Vamos_Body::Hinge
m_ang_velocityVamos_Body::Frame [protected]
m_forceVamos_Body::Exerter [protected]
m_impulseVamos_Body::Exerter [protected]
m_massVamos_Body::Particle [protected]
m_materialVamos_Body::Particle [protected]
m_orientationVamos_Body::Frame [protected]
m_positionVamos_Body::Frame [protected]
m_torqueVamos_Body::Exerter [protected]
m_velocityVamos_Body::Frame [protected]
mass() const Vamos_Body::Particle [inline]
mass_position() const Vamos_Body::Particle [inline, virtual]
material() const Vamos_Body::Particle [inline]
orient(const Vamos_Geometry::Three_Matrix &new_orientation)Vamos_Body::Frame [inline]
orientation() const Vamos_Body::Frame [inline]
Particle(double mass, const Vamos_Geometry::Three_Vector &position, const Vamos_Geometry::Three_Matrix &orientation)Vamos_Body::Particle
Particle(double mass, const Vamos_Geometry::Three_Vector &position)Vamos_Body::Particle
Particle(double mass=0.0)Vamos_Body::Particle
place(const Vamos_Geometry::Three_Vector &new_position)Vamos_Body::Frame [inline]
position() const Vamos_Body::Frame [inline]
propagate(double time)Vamos_Body::Exerter [inline, virtual]
reset()Vamos_Body::Exerter [virtual]
rewind()Vamos_Body::Exerter [inline, virtual]
rotate(const Vamos_Geometry::Three_Vector &delta_theta)Vamos_Body::Frame
rotate_in(const Vamos_Geometry::Three_Vector &vec) const Vamos_Body::Frame [inline]
rotate_out(const Vamos_Geometry::Three_Vector &vec) const Vamos_Body::Frame [inline]
set_ang_velocity(Vamos_Geometry::Three_Vector newangvel)Vamos_Body::Frame [inline]
set_velocity(Vamos_Geometry::Three_Vector newvel)Vamos_Body::Frame [inline]
single_contact() const Vamos_Body::Particle [inline, virtual]
torque() const Vamos_Body::Particle [inline, virtual]
torque_position() const Vamos_Body::Particle [inline, virtual]
transform_in(const Vamos_Geometry::Three_Vector &vec) const Vamos_Body::Frame
transform_out(const Vamos_Geometry::Three_Vector &vec) const Vamos_Body::Frame
transform_out(const Vamos_Geometry::Three_Vector &vec, const Vamos_Geometry::Three_Vector &pivot) const Vamos_Body::Frame
translate(const Vamos_Geometry::Three_Vector &delta_r)Vamos_Body::Frame [inline]
velocity() const Vamos_Body::Frame [inline]
wind(const Vamos_Geometry::Three_Vector &wind_vector, double density)Vamos_Body::Particle [inline, virtual]
~Exerter()Vamos_Body::Exerter [inline, virtual]
~Particle()Vamos_Body::Particle [inline, virtual]


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