Vamos_Body::Gl_Car Member List

This is the complete list of members for Vamos_Body::Gl_Car, including all inherited members.

add_rear_view(const Vamos_Geometry::Three_Vector &position, double width, double height, double direction, double field, double near_plane, double far_plane, std::string mask_file)Vamos_Body::Gl_Car [virtual]
brake(double factor, double time=0.0)Vamos_Body::Car
brake()Vamos_Body::Car [inline]
brake_bias(double bias)Vamos_Body::Car
brakesettingVamos_Body::Car
Car(const Vamos_Geometry::Three_Vector &pos)Vamos_Body::Car
car_lastposVamos_Body::Car
chassis()Vamos_Body::Car [inline]
clutch(double factor, double time=0.0)Vamos_Body::Car
clutch_time(double from_neutral, double others)Vamos_Body::Car
collision(const Vamos_Geometry::Three_Vector &position) const Vamos_Body::Car
controllerVamos_Body::Car [protected]
dashboard(Dashboard *dash)Vamos_Body::Gl_Car [virtual]
disengage_clutch(double time)Vamos_Body::Car
distance_traveled() const Vamos_Body::Car [inline]
draw(bool transform)Vamos_Body::Gl_Car [inline, virtual]
draw(bool transform, float opacity)Vamos_Body::Gl_Car
draw_dashboard()Vamos_Body::Gl_Car [private]
draw_dashboard_extras()Vamos_Body::Gl_Car [private]
draw_interior()Vamos_Body::Gl_Car [virtual]
draw_rear_view(double aspect, int index)Vamos_Body::Gl_Car [virtual]
draw_string(const std::string &str, double x, double y)Vamos_Body::Gl_Car [protected]
drivetrain(Drivetrain *drive)Vamos_Body::Car
engage_clutch(double time)Vamos_Body::Car
engine()Vamos_Body::Car [inline]
engine_pitch()Vamos_Body::Gl_Car [virtual]
engine_sound(std::string file, double volume, double throttle_volume_factor, double engine_speed_volume_factor, double pitch)Vamos_Body::Gl_Car [virtual]
engine_sound()Vamos_Body::Gl_Car [inline, virtual]
engine_volume()Vamos_Body::Gl_Car [virtual]
exterior_model(std::string file, double scale, const Vamos_Geometry::Three_Vector &translation, const Vamos_Geometry::Three_Vector &rotation)Vamos_Body::Gl_Car [virtual]
fast_shift() const Vamos_Body::Car [inline]
field_of_view(double field)Vamos_Body::Car [inline]
field_of_view() const Vamos_Body::Car [inline]
front_particle() const Vamos_Body::Car [inline]
fuel_tank()Vamos_Body::Car [inline]
gas(double factor, double time=0.0)Vamos_Body::Car
gas()Vamos_Body::Car [inline]
gear() const Vamos_Body::Car [inline]
get_controller()Vamos_Body::Car [inline]
get_n_mirrors() const Vamos_Body::Gl_Car [inline, virtual]
GetCollisionModel()Vamos_Body::Gl_Car [inline, virtual]
GetColPatch(int i)Vamos_Body::Car [inline]
GetNumPaintjobs()Vamos_Body::Gl_Car [inline]
GetSector()Vamos_Body::Car [inline]
GetSoundSource()Vamos_Body::Gl_Car [virtual]
GetState(Vamos_Geometry::Three_Vector &chassispos, Vamos_Geometry::Three_Matrix &chassisorientation, Vamos_Geometry::Three_Vector &chassisvel, Vamos_Geometry::Three_Vector &chassisangvel, double *suspdisp, double *suspcompvel, Vamos_Geometry::Three_Vector *whlangvel, int &gear, double &enginespeed, double &clutchspeed, double &enginedrag, double *tirespeed)Vamos_Body::Car
GetTireSoundSource(int i)Vamos_Body::Gl_Car [virtual]
Gl_Car(const Vamos_Geometry::Three_Vector &pos)Vamos_Body::Gl_Car
handbrake(double factor, double time=0.0)Vamos_Body::Car
interior_model(std::string file, double scale, const Vamos_Geometry::Three_Vector &translation, const Vamos_Geometry::Three_Vector &rotation)Vamos_Body::Gl_Car [virtual]
joecollisionVamos_Body::Gl_Car [private]
joeexteriorVamos_Body::Gl_Car [private]
joeglassVamos_Body::Gl_Car [private]
joeinteriorVamos_Body::Gl_Car [private]
last_gear() const Vamos_Body::Car [inline]
m_brake_key_controlVamos_Body::Car [protected]
m_car_fileVamos_Body::Car [protected]
m_chassisVamos_Body::Car [protected]
m_clutch_key_controlVamos_Body::Car [protected]
m_colpatchesVamos_Body::Car [protected]
m_distance_traveledVamos_Body::Car [protected]
m_driver_viewVamos_Body::Car [protected]
m_engine_speed_volume_factorVamos_Body::Gl_Car [private]
m_far_planeVamos_Body::Gl_Car [private]
m_field_of_viewVamos_Body::Car [protected]
m_front_brake_biasVamos_Body::Car [protected]
m_gas_key_controlVamos_Body::Car [protected]
m_handbrake_key_controlVamos_Body::Car [protected]
m_last_gearVamos_Body::Car [protected]
m_max_steer_angleVamos_Body::Car [protected]
m_mirrorsVamos_Body::Gl_Car [private]
m_near_planeVamos_Body::Gl_Car [private]
m_new_gearVamos_Body::Car [protected]
m_pan_angleVamos_Body::Car [protected]
m_pan_key_controlVamos_Body::Car [protected]
m_sectorVamos_Body::Car [protected]
m_shift_delayVamos_Body::Car [protected]
m_shift_pendingVamos_Body::Car [protected]
m_shift_timerVamos_Body::Car [protected]
m_show_dashboard_extrasVamos_Body::Car [protected]
m_slideVamos_Body::Car [protected]
m_steer_exponentVamos_Body::Car [protected]
m_steer_key_controlVamos_Body::Car [protected]
m_steer_speed_sensitivityVamos_Body::Car [protected]
m_throttle_volume_factorVamos_Body::Gl_Car [private]
m_wheelsVamos_Body::Car [protected]
make_rear_view_mask(int window_width, int window_height)Vamos_Body::Gl_Car [virtual]
max_steer_angle()Vamos_Body::Car [inline]
max_steer_angle(double degree_angle)Vamos_Body::Car [inline]
mp_dashboardVamos_Body::Gl_Car [private]
mp_drivetrainVamos_Body::Car [protected]
mp_engine_sampleVamos_Body::Gl_Car [private]
mp_front_particleVamos_Body::Car [protected]
mp_fuel_tankVamos_Body::Car [protected]
num_paintjobsVamos_Body::Gl_Car [private]
pan(double factor, double time=0.0)Vamos_Body::Car
pan() const Vamos_Body::Car [inline]
private_reset()Vamos_Body::Car [protected]
propagate(double time)Vamos_Body::Car [virtual]
read(std::string data_dir="", std::string car_file="")Vamos_Body::Car
real_engine_sampleVamos_Body::Gl_Car [private]
reset()Vamos_Body::Car
reset(const Vamos_Geometry::Three_Vector &position, const Vamos_Geometry::Three_Matrix &orientation)Vamos_Body::Car
set_controller(int newc)Vamos_Body::Car [inline]
set_perspective(double aspect)Vamos_Body::Gl_Car [virtual]
set_view(const Vamos_Geometry::Three_Vector &position, double field_of_view, double near_plane, double far_plane, double pan_angle)Vamos_Body::Gl_Car [virtual]
SetColParams(int i, double f1, double f2, double rr, double rd)Vamos_Body::Car
SetColPatch(int i, BEZIER *newcolpatch)Vamos_Body::Car [inline]
SetPaint(int pid)Vamos_Body::Gl_Car
SetReflectionTexture(TEXTURE_HANDLE *reftid)Vamos_Body::Gl_Car [inline, virtual]
SetSector(int newsector)Vamos_Body::Car [inline]
SetState(Vamos_Geometry::Three_Vector chassispos, Vamos_Geometry::Three_Matrix chassisorientation, Vamos_Geometry::Three_Vector chassisvel, Vamos_Geometry::Three_Vector chassisangvel, double *suspdisp, double *suspcompvel, Vamos_Geometry::Three_Vector *whlangvel, int gear, double enginespeed, double clutchspeed, double enginedrag, double *tirespeed)Vamos_Body::Car
shadow_texture()Vamos_Body::Gl_Car [virtual]
shadowtexVamos_Body::Gl_Car [private]
shift(int gear)Vamos_Body::Car
shift_delay(double time)Vamos_Body::Car [inline]
shift_down()Vamos_Body::Car
shift_up()Vamos_Body::Car
ShiftPending()Vamos_Body::Car [inline]
show_dashboard_extras(bool show)Vamos_Body::Car [inline]
slide() const Vamos_Body::Car [inline]
start_engine()Vamos_Body::Car
steer(double angle, double time=0.0)Vamos_Body::Car
steer()Vamos_Body::Car [inline]
steer_exponent(double exponent)Vamos_Body::Car [inline]
steer_speed_sensitivity(double sensitivity)Vamos_Body::Car [inline]
tire_sourceVamos_Body::Gl_Car [private]
transform_body()Vamos_Body::Gl_Car [private]
transmission()Vamos_Body::Car [inline]
view(double pan, const Vamos_Geometry::Three_Vector &view_position)Vamos_Body::Gl_Car [virtual]
view(double pan)Vamos_Body::Gl_Car [inline, virtual]
view_position(const Vamos_Geometry::Three_Vector &driver_view)Vamos_Body::Car [inline]
view_position() const Vamos_Body::Car
wheel(int wheel_index) const Vamos_Body::Car
~Car()Vamos_Body::Car [virtual]
~Gl_Car()Vamos_Body::Gl_Car [virtual]


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