| ang_velocity() const | Vamos_Body::Frame | [inline] |
| axis_angle(double *angle) const | Vamos_Body::Frame | |
| Frame(const Vamos_Geometry::Three_Vector &position, const Vamos_Geometry::Three_Matrix &orientation) | Vamos_Body::Frame | |
| Frame(const Vamos_Geometry::Three_Vector &position) | Vamos_Body::Frame | |
| Frame() | Vamos_Body::Frame | |
| m_ang_velocity | Vamos_Body::Frame | [protected] |
| m_orientation | Vamos_Body::Frame | [protected] |
| m_position | Vamos_Body::Frame | [protected] |
| m_velocity | Vamos_Body::Frame | [protected] |
| orient(const Vamos_Geometry::Three_Matrix &new_orientation) | Vamos_Body::Frame | [inline] |
| orientation() const | Vamos_Body::Frame | [inline] |
| place(const Vamos_Geometry::Three_Vector &new_position) | Vamos_Body::Frame | [inline] |
| position() const | Vamos_Body::Frame | [inline] |
| rotate(const Vamos_Geometry::Three_Vector &delta_theta) | Vamos_Body::Frame | |
| rotate_in(const Vamos_Geometry::Three_Vector &vec) const | Vamos_Body::Frame | [inline] |
| rotate_out(const Vamos_Geometry::Three_Vector &vec) const | Vamos_Body::Frame | [inline] |
| set_ang_velocity(Vamos_Geometry::Three_Vector newangvel) | Vamos_Body::Frame | [inline] |
| set_velocity(Vamos_Geometry::Three_Vector newvel) | Vamos_Body::Frame | [inline] |
| transform_in(const Vamos_Geometry::Three_Vector &vec) const | Vamos_Body::Frame | |
| transform_out(const Vamos_Geometry::Three_Vector &vec) const | Vamos_Body::Frame | |
| transform_out(const Vamos_Geometry::Three_Vector &vec, const Vamos_Geometry::Three_Vector &pivot) const | Vamos_Body::Frame | |
| translate(const Vamos_Geometry::Three_Vector &delta_r) | Vamos_Body::Frame | [inline] |
| velocity() const | Vamos_Body::Frame | [inline] |
1.4.6