| Add(QUATERNION quat2) | QUATERNION | |
| cachemat | QUATERNION | [private] |
| cachematvalid | QUATERNION | [private] |
| DebugPrint() | QUATERNION | |
| GetAngleBetween(QUATERNION quat2) | QUATERNION | |
| GetAxisAngle(float *aangle) | QUATERNION | |
| GetEuler() | QUATERNION | |
| GetMat(float *destmat) | QUATERNION | |
| GetMat(GLdouble *destmat) | QUATERNION | |
| LoadMultIdent() | QUATERNION | |
| LookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) | QUATERNION | |
| Multiply(QUATERNION quat2) | QUATERNION | |
| MultScalar(float scalar) | QUATERNION | |
| Norm() | QUATERNION | |
| Normalize() | QUATERNION | |
| operator *(const QUATERNION &quat2) | QUATERNION | |
| PostMultiply(QUATERNION quat2) | QUATERNION | |
| QUATERNION() | QUATERNION | |
| QuatSlerp(QUATERNION quat2, float t) | QUATERNION | |
| RelativeMove(VERTEX input) | QUATERNION | |
| ReturnConjugate() | QUATERNION | |
| Rotate(float a, float ax, float ay, float az) | QUATERNION | |
| RotateVec(VERTEX vec) | QUATERNION | |
| SetAxisAngle(float a, float ax, float ay, float az) | QUATERNION | |
| SetEuler(float a, float b, float c) | QUATERNION | |
| SetMat(float *m1) | QUATERNION | |
| Slerp(QUATERNION quat2, float t) | QUATERNION | |
| w | QUATERNION | |
| x | QUATERNION | |
| y | QUATERNION | |
| z | QUATERNION | |