#include <logo.h>
Collaboration diagram for LOGO:

Public Member Functions | |
| LOGO () | |
| void | AddLogo (string filename) |
| bool | IncrementTime (float fps) |
| void | Draw () |
| void | run () |
Private Member Functions | |
| void | Cleanup () |
Private Attributes | |
| int | num_logos |
| string | logo_fn [MAX_LOGOS] |
| TEXTURE_HANDLE | logo_tex [MAX_LOGOS] |
| float | ltime |
Definition at line 41 of file logo.h.
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Definition at line 25 of file logo.cpp. References TEXTURE_HANDLE::Load(), logo_fn, logo_tex, and num_logos. Referenced by run(). |
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Definition at line 50 of file logo.cpp. References logo_tex, and num_logos. Referenced by IncrementTime(). |
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Definition at line 61 of file logo.cpp. References TEXTURE_HANDLE::Activate(), FADE_OUT, LOGO_DIM, LOGO_FADE_SECS, logo_tex, ltime, and SECS_PER_LOGO. Referenced by run(). |
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Definition at line 33 of file logo.cpp. References Cleanup(), ltime, num_logos, and SECS_PER_LOGO. Referenced by run(). |
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Definition at line 160 of file logo.cpp. References AddLogo(), Draw(), fps, SETTINGS::Get(), SETTINGS::GetSkinPath(), IncrementTime(), settings, and T0. Referenced by InitGameData(). |
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Definition at line 45 of file logo.h. Referenced by AddLogo(). |
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Definition at line 47 of file logo.h. Referenced by Draw(), IncrementTime(), and LOGO(). |
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Definition at line 44 of file logo.h. Referenced by AddLogo(), Cleanup(), IncrementTime(), and LOGO(). |
1.4.6