include/vamos/body/Exerter.h

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00001 //      Exerter.h - something that can exert forces, impulses, and torques.
00002 //
00003 //  Copyright (C) 2002 Sam Varner
00004 //
00005 //  This file is part of Vamos Automotive Simulator.
00006 //
00007 //  This program is free software; you can redistribute it and/or modify
00008 //  it under the terms of the GNU General Public License as published by
00009 //  the Free Software Foundation; either version 2 of the License, or
00010 //  (at your option) any later version.
00011 //
00012 //  This program is distributed in the hope that it will be useful,
00013 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015 //  GNU General Public License for more details.
00016 //
00017 //  You should have received a copy of the GNU General Public License
00018 //  along with this program; if not, write to the Free Software
00019 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021 #ifndef _EXERTER_H_
00022 #define _EXERTER_H_
00023 
00024 #include <vamos/geometry/Three_Vector.h>
00025 
00026 namespace Vamos_Body
00027 {
00028   //* An Exerter is capable of producing forces, impulses, and
00029   //torques.  These exertions cannot be applied to a rigid body
00030   //because an exerter has no location or orientation.  See Particle.
00031   class Exerter
00032   {
00033   protected:
00034         // The resultant force exerted by the component.
00035         Vamos_Geometry::Three_Vector m_force;
00036 
00037         // The impulse exerted by the component.
00038         Vamos_Geometry::Three_Vector m_impulse;
00039 
00040         // The resultant torque exerted by the component.
00041         Vamos_Geometry::Three_Vector m_torque;
00042 
00043   public:
00044         //** Constructor
00045         Exerter () {};
00046 
00047         //** Destructor
00048         virtual ~Exerter () {};
00049 
00050         // Find and store the forces, impulses, and torques for the
00051         // current configuration.
00052         virtual void find_forces () {};
00053 
00054         // Propagate the Particle forward in time by TIME.
00055         virtual void propagate (double time) {};
00056 
00057         // Undo the last propagation.
00058         virtual void rewind () {};
00059 
00060         // Do any necessary cleanup at the end of a time step.
00061         virtual void end_timestep () {};
00062 
00063         // Return the force exerted on the rigid body in the body's frame.
00064         virtual Vamos_Geometry::Three_Vector force () const { return m_force; }
00065 
00066         // Return the impulse exerted on the rigid body in the body's
00067         // frame.
00068         virtual Vamos_Geometry::Three_Vector impulse () const { return m_impulse; }
00069 
00070         // Return the torque exerted on the rigid body in the body's frame.
00071         virtual Vamos_Geometry::Three_Vector torque () const { return m_torque; }
00072 
00073         // Set the force, impulse and torque to zero;
00074         virtual void reset ();
00075   };
00076 }
00077 
00078 #endif // not _EXERTER_H_

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