03-22-2009, 11:58 AM,
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alex25
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Posts: 531
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Joined: Jun 2006
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joevenzon Wrote:[Is the actual behavior in-game as you expect? i am not really sure how to tell the difference. the car seems to behave somewhat differently from before, but that's just about it. i did expect something else but i'm afraid i am not able to quite quantify that.
--alex--
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04-05-2009, 12:12 PM,
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alex25
Senior Member
   
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:I thought the desired outcome was for the road to have a smooth, continuous curve from left to right that follows the contours of say a road that is bowed out so the rain drains off. Based on the screenshot it seems you were expecting it to actually be three or four discontinuous segments from right to left. indeed, i was expecting multiple segments which i think would describe the road more accurately.
--alex--
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04-19-2009, 03:59 PM,
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alex25
Senior Member
   
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:Okay, to make that happen I need to rethink my approach. How much work was the extra tracing you just did? Ideally a different approach would change how the track editor works when in 3 and 4 segment mode, but then that'd make it so you'd have to re-trace any tracks you updated with 3/4 segments. I might be able to make VDrift work with the data it already has from what you've done, but it's a less clean solution. it's not that much work. for the ring i have a list of just the track segments so redoing the road tracing will be pretty fast. the other tracks are a lot easier to do and it won't take that much time anyway.
--alex--
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