joevenzon Wrote:You only posted the results of the "sudo scons install" step. Did the scons part run OK?
Yes, like I said, the compilation itself finished without any errors. Right now I am setting up a dual-boot environment on my MacBook so I can run Linux natively. So hopefully this was only a problem of the virtual machine.
Edit:
Now I tried to compile/install the SVN version of Vdrift mentioned above on Ubuntu 8.04 (dual-boot environment instead of virtual machine).
Seems to be the same problem: compilation finishes without any errors, but
sudo scons install gives me:
Code:
...
g++ -o build/gui/slider.o -c -Wall -g3 -Iinclude -Ibullet-2.66/src src/gui/slider.cpp
g++ -o build/gui/spinning_car.o -c -Wall -g3 -Iinclude -Ibullet-2.66/src src/gui/spinning_car.cpp
g++ -o build/gui/textbox.o -c -Wall -g3 -Iinclude -Ibullet-2.66/src src/gui/textbox.cpp
g++ -o build/gui/toggle.o -c -Wall -g3 -Iinclude -Ibullet-2.66/src src/gui/toggle.cpp
Install file: "build/vdrift" as "/usr/share/games/vdrift/bin/vdrift"
scons: ***
scons: building terminated because of errors.
And trying to start Vdrift up gives me:
Code:
BinReloc successfully initialized.
Executable path: /usr/share/games/vdrift/bin/vdrift
Data dir: /usr/share/games/vdrift/data
CONFIGFILE.Load: Couldn't find file: /home/hjochim/.vdrift/VDrift.config
No data_dir found in VDrift.config, using /usr/share/games/vdrift/data
Can't find the settings directory at "/home/hjochim/.vdrift". Making a new one...
Missing /home/hjochim/.vdrift/controls.config file, copying.
Found config file /home/hjochim/.vdrift/VDrift.config.
No data_dir found in VDrift.config, using /usr/share/games/vdrift/data
Version of game: development-full
Skin name not found in config file...
Warning: option-47 is missing its default value. Assuming "".
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
0 joystick(s) found:
Extension not supported: GL_EXT_framebuffer_object
Card supports: drawbuf0 auxbuf0 antialiasing anisotropy2 cubemapping shaders multitexturing8(8) texture_rectangle depth_texture shadow
Card does not support: framebuffer_objects
Status: Using GLEW 1.5.0
OpenGL error during graphics init
Fragment shaders enabled
Segmentation fault
Followed the instructions mentioned in the Wiki.
Edit 2:
Just for comparison: compiling and running the SVN version mentioned above
under MacOS X works flawlessly (I just have to manually copy Vdrift.app to the folder that includes the data-folder). The reason I want to use Vdirft with Linux instead of MacOS X: I want to test force-feedback which
seems to be not yet implemented in MacOS X.